Transformers #[4]
☆ Be the first to review + Add to your collection — Join freeThis volume collects issues from the 2003 Transformers series published by Titan, focusing on escalating conflicts among the Autobots, Decepticons, and humans. The 'Showdown' arc brings key characters into direct confrontation, with high-stakes battles and shifting allegiances that define this era of the franchise.
In "Command Performances!", the Autobots and Decepticons clash inside an experimental factory, but instead of a direct fight, they're drawn into a digital arena created by a human programmer named Ethan. With Megatron seemingly vanquished twice and Prime caught in the game’s unintended consequences, the line between virtual and real begins to blur—leaving both sides with unexpected costs. Written by Bob Budiansky and illustrated by Don Perlin, with inks by Ian Akin and Brian Garvey, and colors by Nel Yomtov, this 2003 Titan issue features a cover by Andrew Wildman.
In "Command Performances!", the Autobots launch a daring assault on a Decepticon stronghold, only to face the towering might of Devastator—formed from the combined power of the Constructicons. With the battle hanging in the balance, the Autobots' newest ally, Omega Supreme, arrives to turn the tide in their favor.
In "Showdown!", a desperate Donny Finkelberg flees from the Decepticons, prompting Ravage to pursue him across the landscape. Just as Donny reaches out to Skids—now transformed into a vehicle and bonded with a young girl named Charlene—a sudden clash erupts between Ravage and Skids, testing the limits of both machine and friendship.
In "Aerialbots Over America!", the Decepticons unleash their interdimensional bridge at the Hoover Dam, drilling deep to siphon energy for Cybertron. Optimus Prime responds by dispatching his newly formed Aerialbots to the site, launching a high-stakes aerial defense to halt the invasion before it can spread.
In "Decepticon Graffiti!", Megatron sends the Battlechargers to Earth to leave their mark on American landmarks, turning iconic sites into chaotic canvases of Decepticon defiance. As Circuit Breaker pushes her experiments further, she fuses together a makeshift Autobot from salvaged parts and links her mind into the machine—ready to stop the graffiti spree at the Statue of Liberty.
In "Afterdeath!", the Autobots and Decepticons clash inside an experimental factory, but instead of a direct fight, they're drawn into a virtual battleground created by a young programmer named Ethan. When Megatron falls in battle, he inexplicably returns—only to face Prime once more, with consequences that ripple beyond the game.
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Reprints
↩ Reprints The Transformers #19 (1986), The Transformers #20 (1986), The Transformers #21 (1986), The Transformers #22 (1986), The Transformers #23 (1986), The Transformers #24 (1987)
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