Tom Mix Western #24
☆ Be the first to review + Add to your collection — Join freeTom Mix and Sheriff Mike Shaw encounter an injured cowboy who has escaped from Gulch City, which has been taken over by varmints. The lawless gang has imprisoned the town's law-abiding citizens and taken control, leaving the people helpless to stop them. Tom Mix sets out to rescue the town and restore order to Gulch City.
Tom Mix stumbles onto a midnight burglary at Schultz's General Store and gets a nasty wallop from a mysteriously tall intruder—the latest in a string of robberies by what Sheriff Mike Shaw calls the "Vanishing Tall Bandit," a six-foot-nine crook who strikes and disappears without a trace. When Tom spots wood splinters from a wooden leg at the Assayer's Office crime scene, the puzzle deepens: no one in Dobie fits the description of a towering timber-legged bandit. As Tom weighs the impossible clues, suspicion creeps in from the most unlikely quarter, and he decides to do some midnight surveillance of his own.
Saddlehead rushes home in a panic, desperate to remember something crucial before it slips his mind—but once he stops to think about what it was, the memory's already gone. When challenged about his intelligence, the cowpoke insists he was the sharpest kid in his class back in school, revealing his dubious claim to fame with a punchline that speaks for itself.
Tom Mix arrives in Dobie to help Sheriff Mike Shaw track down a pair of thieves behind a string of robberies, but the mystery deepens when a rancher's house burns down and a prospector's shack yields Tom himself as a prisoner in a deadly trap. As clues stack up—a fire, a suffocation attempt, a stabbing—Tom pieces together a shocking truth about the killer's identity that sends him and the sheriff racing to confront the culprit before he can escape.
Tom Mix springs into action when a marshal brings him a signed confession from one of the notorious Bat Hurley's gang—but the outlaw boss and his men will stop at nothing to get their hands on the incriminating document and silence anyone who's seen it. With both the marshal and himself in the crosshairs, Tom must use his wits and grit to keep the confession safe and outmaneuver a ruthless crew determined to erase all evidence of their crimes.
Tumbleweed Jr. dreams of entering the big pony race in town, but his father refuses to buy him one—until a neighbor offers to lend a pony if the boy can get his father's prized feathered headdress. Without permission, Tumbleweed borrows the headdress while his father naps, setting off a chain of mishaps that threatens to ruin both the headdress and his chances at the race.
When word reaches Tom Mix that outlaws have seized control of Gulch City, he rides out to investigate the lawless operation—only to find himself trapped alongside the Governor, who's also discovered the town's sinister secret. With the crooks' grip tightening and escape routes blocked, Tom must think fast to free them both and call in the reinforcements needed to reclaim the city from the inside.
Tom Mix returns from town with a curious gadget—a thermos bottle that keeps hot drinks hot and cold drinks cold all day long. When his puzzled friend Saddlehead asks how the bottle knows which temperature to maintain, Tom sets out to explain this clever invention. It's a lighthearted bit of frontier education wrapped in classic Western charm.
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We Buy Collections ▸Reprints
Reprinted in Hopalong Cassidy Comic #61 (1949), Captain Marvel Adventures #60 (1951), Tom Mix Western Comic #60 (1951)
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