Tippy Teen #22
☆ Be the first to review + Add to your collection — Join freeThis March 1969 holiday issue features a story in which Tippy becomes involved in a romantic competition when an out-of-this-world visitor named Leonard Nimoy arrives and two boys vie for the first dance with him. A second story depicts Tippy and Ashley on a camping trip where they become stranded on an island and must compete in a survival challenge to determine who leaves first, with nature ultimately proving the deciding factor. The issue also includes a "Fashions from Our Readers" section showcasing outfits sent in by teen readers.
When Tippy encounters her exact double in town, the mix-up spirals fast—one girl gets blamed for the other's misdeeds, friendships crumble, and a boy she cares about walks out on her for something she didn't do. As the real Tippy pieces together what's happening, she'll have to confront her troublesome double and set the record straight before the damage becomes permanent.
A young woman's hand-knitted socks become the hottest prize in town when the local boys learn she's made a pair for her favorite guy—and suddenly every one of them thinks those socks are meant for him. When the competition heats up and the chaos spills into her own home, she discovers just how flattering it can be to be fought over, even if her mom's lamp doesn't survive the battle. A lighthearted look at teen crushes and the lengths kids will go for a little romantic attention.
Animal gets cut off from using the telephone after racking up a hefty bill, so he devises a homespun tin-can-and-string phone line to stay in touch with Go-Go across town—but his DIY solution creates chaos when it's mistaken for something far more sinister by the authorities in "Outside Wire!" This 1969 tale captures that perfect teen-comic blend of well-meaning mischief and unexpected consequences, all wrapped up in six pages of pure comedy gold.
When a boastful teen claims he could survive alone on a desert island better than his rival, the two boys accept a challenge to prove it on Curfew Island in Loon Lake—but one of them has sabotage in mind. As elaborate schemes and unexpected discoveries unfold, both contestants discover that outlasting each other may be the least of their worries.
When Tippy stumbles into a meeting for C.O.M.M.I.E. (Co-eds Opposed to Making Mothers into Enemies), her friends Tommy and the gang decide to play a hilarious game: inventing their own acronyms for made-up clubs with funny names. As the acronyms get sillier and more absurd, Principal Mr. Phogg catches wind of the game—and decides to join in with his own teacher-themed versions. What starts as innocent fun between friends becomes a battle of wits when the adults get involved and try to out-joke the teens.
Tippy and Tommy enter a scavenger hunt determined to win the prize, but they're hampered by sabotage from their rivals when Ashley Hartburn slips them last year's item list instead of the current one. As the couples scramble across town collecting oddball treasures—from moose heads to army shoes to an increasingly troublesome large dog—the real competition becomes keeping their wits intact against each other's schemes and mishaps.
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