The Thing #3
In "Weird Wonders," antiques dealer James Garth finds himself entangled in a dangerous game of revenge when he calls upon a demon to settle old scores—only to discover the supernatural ally has vanished when he needs it most. With the king-pin of a drug ring looming, Garth must face the consequences of his own schemes, all while navigating a world where the line between the antique and the occult blurs. Albert Tyler handles both art and inks for the interior, with his distinctive style bringing the eerie atmosphere to life, while his own pencils and inks define the cover.
A claustrophobic mystery unfolds when three cousins—Clifford, Warren, and Jane—inherit Galvin Manor and its rumored buried treasure, only to awaken to the house's dark history: fifty years prior, their ancestor Henry Galvin poisoned a rival with tarantula venom and was hanged, swearing a deathless curse on anyone who'd claim what was his. As the cousins begin their search in the cellar, a spectral force emerges to enforce that ancient oath, one relative at a time.
In the shadowed halls of Galvin Manor, a long-buried secret stirs beneath the floorboards—where treasure once lay, now only a skeletal hand reaches out from the dark. When someone dares to dig, the curse of Henry Galvin awakens, turning the cellar into a trap of bone and dread.
In the dusty silence of the frontier, outlaw Dude Fenley and his gang flee after murdering prospector Old Cady and stealing his gold—only to be haunted by a ghostly figure that derails their stolen train. As the dust settles and the rails tremble, the ghost’s presence lingers, turning the desert into a stage for a reckoning no man expected.
In the frozen reaches of Mongolia, two American pilots stranded behind enemy lines stumble into a macabre procession of the dead, guided by a mysterious shaman on a haunting journey home. As they’re drawn into the march, they must navigate the eerie silence of the undead and the shaman’s cryptic purpose—before the dead turn their path toward war.
American couple Rodney and Marlene Lawton purchase Castle Zangra, a Rumanian fortress with a sinister reputation—only to discover that two smugglers, Duresqu and Grauq, have been using the castle's crypt as cover for their operation. When Duresqu traps his partner in the tomb to claim their smuggled goods as his own, he's interrupted by something far more dangerous than he bargained for, leaving the Lawtons to uncover a darker truth than any vampire legend. Martin's artwork captures the gothic dread and dark irony of a tale where superstition masks something far more brutal.
In "Mirror, Mirror, On My Wall," antiques dealer James Garth—secretly a fixer for a drug ring—calls upon a demon to exact revenge on those who betrayed him. But when he needs the demon most, facing the king-pin of the racket, the supernatural ally refuses to appear, leaving Garth to confront the consequences alone.
In the Welsh hills, locals speak in hushed tones of the "Gwarch y Rhibyn"—a winged creature known as the Hag of the Dribble—said to gather stones in her apron and scatter them from the sky at dusk. When the fearsome legend becomes terrifyingly real, a young man and those around him realize they may have witnessed an omen of death itself.
ComicBooks.com Value
Show all 18 grades ▾
Find on ebay
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
Reprinted in Doomsday #16 (1974), Doomsday #17 (1974), Haunted Tales #15 (1975), Ghostly Tales Album #[nn] (1981), Crypt of Horror #16 (2012), Gwandanaland Comics #1999-A (2019)
Reviews
Reader reviews
No reader reviews yet.