The Thing #15
☆ Be the first to review + Add to your collection — Join freeIn "The Worm Turns," surgeon Gustave Savage is kidnapped by the hypnotist Merlin, leading to a violent confrontation that leaves the doctor blinded—only to reclaim his sight through a shocking act of desperation. With Merlin dead, Savage uses the hypnotist’s eyes in a desperate bid to see again, unaware that the gift comes with a deadly curse. Steve Ditko’s stark, expressive art brings the eerie, suspenseful tale to life, making this 1954 Charlton classic a standout in early horror comics.
A medical student named Norman Thoma conducts experiments on a microscopic organism, using ultraviolet radiation and cosmic bombardment to create an indestructible, ever-hungry super-worm—one that he believes will unlock the secrets of conquering disease and death. When his colleague Jane Wellen discovers his work and threatens to expose him, Norman's desperation spirals, and the creature escapes into the world, multiplying and consuming everything in its path as military forces prove helpless against it. As civilization crumbles under the worm's relentless advance, mankind faces an extinction it never saw coming—and a survival strategy born from sheer desperation.
In "Day of Reckoning!", a cursed ship named the Mermaid becomes a ghostly harbinger of vengeance when three sailors trap and seal their victim, shipbuilder Jezab Grimm, aboard. For years, the Mermaid drifts the seas, its haunted decks carrying a relentless retribution against those who betrayed their own.
In a dusty carnival haze, Flexo the rubber man makes a deadly move—eliminating the Snake Lady, Satana, for her fortune. Months later, drawn back to the scene of his crime, he finds himself face to face with a presence he thought he’d buried: Satana, risen with a vengeance.
In "If Looks Could Kill!", a desperate surgeon named Gustave Savage is abducted by the enigmatic hypnotist Merlin. After a violent struggle leaves Merlin dead and Savage blind, he makes a shocking choice—transplanting the hypnotist’s eyes to regain his sight. But now, every glance he casts carries a deadly power, turning his vision into a weapon he can’t control.
A husband and wife, each secretly insured against the other's death, begin sabotaging one another—she plots one scheme while he devises another, neither suspecting the other's murderous intentions until nightmarish suspicions drive them both to act. In this darkly ironic tale from 1954, Sarah Beck and Mortimer Beck's deadly game of cat and mouse spirals toward a conclusion neither of them anticipated.
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Reprints
Reprinted in Doomsday #5 (1972), Doomsday #3 (1972), Doomsday #4 (1972), Tales Too Terrible to Tell #7 (1993), Steve Ditko's The Thing! #[nn] (2006), Steve Ditko: Edge of Genius #[nn] (2008), The Steve Ditko Archives #1 (2009), The Steve Ditko Archives #1 (2014), Gwandanaland Comics #1999-A (2019), The Thing #15 (2023), Gwandanaland Comics #1420-A
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