The One #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the first story arc of the 2011 series from GG Studio, following a mysterious figure known only as 'The One' as he navigates a world of superhuman conflicts and hidden agendas. The story blends action and intrigue, introducing key characters and the central mystery surrounding the protagonist's true nature and purpose.
The One #1 (2011) launches a gripping tale set in a world on the brink, where peace is crumbling and old heroes are being hunted. Written by Giuliano Monni, Davide Rigamonti, Andrea Plazzi, and Adam McGovern, and illustrated by Pasquale Qualano with vivid colors by Alessia Nocera, Angelo Amorelli, Ruben Curlo, and Michele De Angelis, the issue introduces Faras, a revered war hero now marked for elimination. As political scheming unfolds and betrayal strikes, the fate of a mysterious quest to the Caradon begins to take shape—set in motion by the Erara and the reluctant warrior Haggarth. Cover by Pasquale Qualano.
In the quiet aftermath of a long peace, Faras—once a celebrated war hero—finds herself hunted after a sudden shift in power. With the help of Gramros, she escapes mercenaries sent to capture her, but betrayal looms as Gramros turns on her, only to be slain by Captain Targhan, who has his own designs. Meanwhile, the Erara seek out Haggarth, urging him to journey to the mysterious Caradon, where ancient terrors stir beneath the surface.
In the scorched ruins of the Caradon Wastes, Faras flees with a desperate band—Masdhin, Haggarth, and Omir—after Captain Targhan and Shanjas betray her. Hunted by forces tied to an ancient prophecy, they uncover a chilling truth: each carries a fragment of a long-lost weapon, "The One," and their fates are entwined by a power older than memory. With the High Priestess Hagjadi and Master Olagon watching from the shadows, the four must decide whether to trust the fragments—or the hands that guide them.
In a world shaped by ancient celestial hosts, Omir and Masdhin set out on a quest to restore a broken medallion, its fragments tied to the fates of their people. As tensions rise between Omir and Faras, the path splits—Faras and Haggarth join King Ediadon in breaking Valeb’s hold, while Omir and Masdhin seek the truth buried in the legacy of Esha and Arha.
In a world teetering on the edge of chaos, Omir and Masdhin set out on a perilous journey guided by Master Kahnir’s cryptic instructions, tasked with forging a seal to bind the fractured Silver Covenant. Meanwhile, Faras and Haggarth race to join King Ediadon as his forces prepare to face the growing threat of High Priestess Hagjadi’s advancing army, where loyalty, duty, and ancient magic collide.
In the aftermath of a brutal clash, King Ediadon’s victory proves hollow when the true architect of the war, Olagon, emerges from the shadows. With Hagjadi dead and Valeb returned to his throne, he finds it usurped—and forced to order Nakyral to act. Meanwhile, Letha and Ladhan share ancient secrets with Masdhin and Omir, unraveling a mystery tied to a fabled medallion.
In the shadow of Mosath Deron’s fortress, Faras, Haggarth, and Tarinas risk everything to trigger the winch that could turn the tide of war. As Nakyral hunts them through the stone halls, betrayal and blood mark the path to the gates—where Ediadon’s army waits. Meanwhile, Omir and Masdhin fight for survival through the frozen Egristhin Cliffs, their journey ending in unexpected rescue by a local band and the enigmatic King Ediadon.
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↩ Reprints One #6 (2011), One #1, One #2, One #3, One #4, One #5
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