The Informer #2
☆ Be the first to review + Add to your collection — Join freeAn injured man in a hospital bed foils an assassination attempt by stopping a would-be killer entering through the window, determined to complete "the job" from a previous encounter. The issue also contains a humorous story about con artists and swindlers operating various schemes, including stock fraud, fake gold discoveries, and romance scams targeting wealthy widows. Interspersed throughout are period advertisements for a health supporter belt and a medical tablet for treating bedwetting.
Sergeant Mark Fabian and his partner Pat Polo investigate the death of a young woman found in a trunk, uncovering a trail that leads from a small-time pusher named Snoe to the ruthless drug kingpin known as Ferret. As the case spirals into the city's underworld of heroin and speedballs, Fabian must track down the dealers responsible for destroying lives—including the victim, a teenager who relapsed after treatment. The hunt culminates in a desperate rooftop confrontation where nothing goes according to plan.
A young man named Stony is brutally attacked by the Blue Devils gang in their territory, setting off a cycle of revenge that threatens to explode into all-out gang warfare on the city streets. Officer Cogan, who grew up in the neighborhood and knows the danger firsthand, makes a desperate play to stop the violence before more blood spills—but it will take help from an unlikely source. With zip guns and switchblades in the hands of thrill-crazy kids, one officer races to prevent tragedy from claiming another life.
When a series of brutal attacks on young women in the park leaves detectives baffled—the attacker takes only cosmetics, leaving no clear motive—Sergeant Fabian and his partner Pat Polo launch a desperate dragnet to catch the culprit. With leads running cold and pressure mounting from above, they turn to an unlikely solution: using policewoman Florence Hickey as bait in a dangerous stakeout through the park's shadowed tunnels. What unfolds is a tense cat-and-mouse game where the hunters must move fast when their trap is sprung.
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