The Complete Carl Barks #1
In "Paperino e l’oro del pirata," Donald Duck and his nephews set off on a swashbuckling adventure after discovering a pirate map in their seafood restaurant, joined by the eccentric parrot Old Yellow Beak. Their journey leads them to a remote island where the legendary treasure of Henry Morgan is said to be buried, but their voyage is shadowed by Black Pete, who has disguised himself as an old woman and infiltrated the crew with two rat-faced henchmen.
In "Paperino e il gorilla," Donald Duck’s skepticism about the nephews’ lucky rabbit foot turns into misfortune when his own bad luck escalates after he steals it—leading to a series of increasingly absurd and chaotic mishaps.
In "Paperino si comporta bene," Donald Duck sets out to do nothing but good, but his well-intentioned efforts quickly spiral into chaos. Starting with a clumsy attempt to help his neighbor, Mr. Jones, he accidentally ends up aboard a plane he tries to shut down—only to be whisked away with the nephews to a tropical island and captured by natives.
In "Paperino nel Far West," Donald Duck and the nephews find themselves stranded in the desert after visiting a dude ranch, where Donald’s stubbornness and mishaps continually undermine the boys’ attempts to find their way back. With the sun beating down and the landscape stretching endlessly, their journey becomes a test of patience, wit, and whether Donald can finally stop making things worse.
In "Paperino e l’anello maledetto," Huey finds himself mysteriously trapped inside an ancient mummy case and whisked away to Egypt by emissaries of the enigmatic Bey El Dagga, a ruler obsessed with reviving the past. Donald and his nephews Dewey and Louie, determined to rescue Huey, take on jobs aboard the ship transporting the case and later sail a felucca up the Nile to reach the Bey's remote domain.
In "Donald Duck and The Mummy’s Ring," Huey finds himself mysteriously trapped inside an ancient mummy case and whisked away to Egypt by emissaries of the Bey El Dagga, a ruler determined to revive the customs of his ancestors. Donald and his two nephews, Dewey and Louie, follow the trail by securing jobs on the ship transporting the mummy case and later navigating a felucca up the Nile to reach the Bey’s remote domain.
In "Un cattivo perdente," Donald Duck and his nephews find themselves locked in a high-stakes rivalry during the chaotic "Screwball Derby," a wild cross-country horse race where cunning and sabotage are as common as hoofbeats. With every turn and shortcut, the tension mounts as old grudges and new schemes come to light in the pursuit of victory.
In "Paperino e la scimmia Chica," Donald Duck's life takes a chaotic turn when an organ grinder gifts the nephews a mischievous monkey named Jingo. The monkey's antics quickly turn Donald's home into a wreck, leading him to sell the creature to a mysterious stranger—only to discover too late that the man has a far more dangerous agenda.
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↩ Reprints Four Color #9 (1942), Walt Disney's Comics and Stories #7 (31) (1943), Walt Disney's Comics and Stories #8 (32) (1943), Walt Disney's Comics and Stories #9 (33) (1943), Walt Disney's Comics and Stories #10 (34) (1943), Walt Disney's Comics and Stories #11 (35) (1943), Four Color #29 (1943), Walt Disney's Comics and Stories #12 (36) (1943), Walt Disney's Comics and Stories #2 (38) (1943), Four Color #450 (1953), Walt Disney's Uncle Scrooge and Donald Duck #1 (1965)
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