The Atomic Knights #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2010 collection from DC brings together the classic Silver Age adventures of the Atomic Knights, a group of heroes who emerge in a post-apocalyptic world to fight for justice. Featuring characters like Gardner Grayle, Douglas Herald, and the villainous Black Baron, the volume collects stories originally published in the 1960s, showcasing the team's battles against tyranny and mutant threats.
In "The Rise of the Atomic Knights!", the legendary team faces a new kind of challenge when they cross paths with a group of young boys dreaming of becoming outlaws. As Marene slips into their ranks in disguise, Kadey and his Blue Belts uncover a forgotten pre-war device capable of turning people into mindless automatons—setting the stage for a tense confrontation. Written by John Broome and illustrated with bold precision by Murphy Anderson, this 2010 DC classic features the iconic cover art by Anderson, capturing the gritty, post-apocalyptic spirit of the series.
In the scorched aftermath of a nuclear war, ex-soldier Gardner Grayle stumbles upon a town trapped under the iron rule of the tyrannical Black Baron, who hoards the last of the canned food and enslaves the survivors. When Grayle is forced into a clash with the Baron’s enforcers, he discovers a forgotten suit of ancient armor in the local museum—its strange power shielding him from the Baron’s deadly radiation weapons.
In "The Cavemen of New York!", Brent Wilson and the Atomic Knights descend into the ruins of New York City, hoping to find a long-lost food cache. What they discover instead is a hidden fallout shelter teeming with survivors—humans who have evolved into primitive, radiation-wreathed cavemen, living in the dark beneath the city’s bones.
In "The Attack of the Giant Dogs!", the Atomic Knights stumble upon a pack of colossal Dalmatians, transforming the beasts from a bizarre threat into loyal steeds. With their newfound allies, the Knights ride into battle against the Khagan and his Atlantide forces, turning the tide with an unexpected and powerful charge.
In "Menace of the Metal-Looters!", Ki-Ling and Borsra face a dangerous threat when alien raiders descend upon the Knights, drawn by the radioactive metal of their armor—known to them as Zaxion, a substance they’ve used to dominate countless worlds. With their gear coveted as both weapon and prize, the duo must defend their sanctuary from invaders who see their very armor as the key to conquest.
In "When the Earth Blacked Out!", a young woman and her dog navigate a world plunged into darkness, where shadows hide more than just danger. As the last flickers of civilization fade, a hidden truth emerges—light is not just a weapon, but a key to a past that reshaped the Earth.
In "The Plant That Hated Humans!", Bryndon shares a chilling tale of telepathic flora he once encountered—plants with human-like minds and emotions. When the Atomic Knights later discover these beings are targeting people, they must confront a threat that defies all expectations: a botanical enemy with a mind of its own.
In "Danger in Detroit," the Atomic Knights arrive in a struggling metropolis where Dr. Henderson is attempting to resurrect the dying automobile industry. They soon find themselves at odds with Organizer Kadey and his Blue Belts, who have their own plans for control in the city’s ruins.
In "Here Come the Wild Ones!", the Atomic Knights face a new kind of challenge when they encounter a group of rebellious boys—Ken, Danny, and Pete—dreaming of becoming outlaws. Marene slips into their ranks disguised as one of them, while Kadey and his Blue Belts uncover a forgotten device that turns people into mindless automatons, setting off a tense struggle for control.
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↩ Reprints Strange Adventures #117 (1960), Strange Adventures #120 (1960), Strange Adventures #123 (1960), Strange Adventures #126 (1961), Strange Adventures #129 (1961), Strange Adventures #132 (1961), Strange Adventures #135 (1961), Strange Adventures #138 (1962), Strange Adventures #141 (1962), Strange Adventures #144 (1962), Strange Adventures #147 (1962), Strange Adventures #150 (1963), Strange Adventures #153 (1963), Strange Adventures #156 (1963), Strange Adventures #160 (1964)
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