Teräsmiehen Poika #6/1963
In Medieval England, King Arthur’s quest for the sword from the stone takes an unexpected turn when Merlin’s magic is revealed as clever science. When Arthur vanishes before the tournament, Superboy steps in to face the Black Knight—only to be disarmed by a red kryptonite mace that turns him magnetic. With Guinevere watching, the young hero follows the strange pull to uncover the truth, leading to a surprising revelation and a reunion between Arthur and Merlin.
In 1871 Missouri, Superboy teams up with Doc. Langdon’s traveling medicine show while hunting for red kryptonite, all while outwitting the notorious Jesse James and his gang. When the outlaws seize the kryptonite and turn Superboy into a doppelgänger of Jesse, he uses the disguise to turn the tables—only to be pursued by a posse until Krypto arrives. With the red kryptonite’s power, Superboy transforms Krypto into a horse to escape, hoping to restore their abilities and return to their own time.
Taikuri Moolah saa kutsun naamiaisiin ja päättää vuokrata puvun — mutta ei mikä tahansa puku riittää. Hän hylkää perinteiset vaihtoehdot ja etsii jotain, joka muistuttaa hänen omaa asuaan, vaikka pukuvuokraamon myyjä saattaa olla epäileväinen.
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↩ Reprints Superboy #102 (1963), Superboy #103 (1963)
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