Teen-Age Talk #8
☆ Be the first to review + Add to your collection — Join freeThe comic includes a story about a boy named Hector who works as a soda jerk at a fountain. When two girls come in asking him to name a special mix, Hector creates a concoction and later learns that Flip, who had to shop for the ingredients, made Hector the "top man with the soda fountain." The story shows Hector's rise in the workplace, with the girls impressed by his soda jerk skills and surprised by his success at the soda fountain.
After catching a Western movie, Mona and another girl wish for some real he-man cowboys—and when Hector and his friend Tex show up dressed as cowboys (inspired by TV, naturally), the whole school gets swept up in the trend. Soon everyone from students to teachers is caught in the Western craze, leading to a wild mix-up that lands the principal in hot water—literally tied up in rope. When the kids decide to throw him a birthday party to make amends, Miss Gripe suggests they make it a Western-themed celebration, with hilariously unexpected results.
Hector's track shoes with metal cleats seem like a practical solution for icy sidewalks, but they turn into a comedy of errors when their loud clanking causes chaos at school—first damaging the floors under the watchful eye of Mr. Twiddle, then leading to a slippery situation that gets blamed on everyone from the custodian to Miss Gripe. A mix-up involving the lights and a student named Randy brings the whole mess to its absurd conclusion in this 1958 teen humor story.
Ziggy's friend Alf has always steered clear of girls, but when the gang spots him at a soda shop with a young woman named Annie, they're convinced he's fallen hard—until Alf reveals the real reason for his sudden romantic interest. This humorous tale captures the bewilderment of teenage friendship when one of the gang makes an unexpected move.
Hector pins his hopes on winning a basketball game to earn the most dances with a new girl, but when the team captain offers him a spot on the roster, a rival player has other ideas—including a sneaky substitution that threatens to ruin everything. With some unexpected help from the girls' basketball captain, Hector discovers he's got more game than he thought, though the night's outcome takes a delightful turn neither boy anticipated.
Hector lands a promotion as the new soda jerk at the fountain, but his big break gets complicated when the wise guy Dextor throws a free celebration party and tries to skip out on the bill. When Hector insists Dextor work off the debt, the tables turn in unexpected ways as the cocky customer discovers what it really takes to run a soda fountain.
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↩ Reprints Hector Comics #3 (1954)
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