T-Man #21
☆ Be the first to review + Add to your collection — Join freeT-Man, a world-wide trouble-shooter, infiltrates a fascist organization in Europe by posing as an American agent named Pete Trask. After discovering T-Man's deception, the fascists capture him and attempt to execute him, but he manages to escape the explosion set to kill him. T-Man then pursues the fascist leaders, engages them in combat at their headquarters, and ultimately defeats them while exposing their plot to resurrect Mussolini and restore fascism to Europe.
T-Man Pete Trask uncovers a massive underground arsenal hidden in a Havana hillside—a weapons "super mart" funneling stolen American arms and funds to communist insurgents across South America. When a dead Red agent washes up on the Almendares River with an incriminating sales slip, Trask uses the clue to infiltrate the operation, gambling his way through danger and deception to reach the mysterious mastermind running the deadliest black-market munitions ring in the Western Hemisphere.
When a counterfeit passer makes a crucial mistake at a Chicago tavern, T-Men Pete Barker and Joe move fast to infiltrate the operation—with Barker going undercover as a buyer willing to purchase bogus currency from the gang behind it. As the agents close in from multiple angles, they set an intricate trap designed to catch the counterfeiters red-handed during the transaction itself.
When T-Man Pete Trask volunteers to pose as the defected agent Gorichev to rescue his captured colleague Hans Veidt from behind the Iron Curtain, his impersonation holds just long enough to get him inside an East Berlin prison—where his real troubles begin. Trapped in a Communist interrogation facility with torture and execution looming, Trask must rely on an unlikely ally to escape, all while determined not to leave without Veidt. "Red Hostage!" delivers Cold War espionage tension and fast-paced action as Trask fights his way back toward freedom.
T-Man Pete Trask is in disgrace after insisting he saw Benito Mussolini alive in Italy—a claim his superiors dismiss as a drunken delusion, since the fascist dictator was executed years ago. Determined to clear his name and uncover the truth, Trask devises a dangerous plan: he'll provoke the blackshirt underground so relentlessly that Mussolini's inner circle has no choice but to confront him. With the help of his ally Mario and some ingenious spy craft, Trask tracks the mysterious figure to a hideout within Rome's ancient Colosseum, where a final reckoning awaits.
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Reprinted in Men of Mystery Comics #60 (2006)
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