T.H.U.N.D.E.R. Agents Archives #7
☆ Be the first to review + Add to your collection — Join freeThis seventh volume of the T.H.U.N.D.E.R. Agents Archives hardcover series collects classic Silver Age adventures from the team's original run, featuring high-stakes espionage and super-powered action as the agents face off against threats like the Iron Maiden and the Warlock. The volume includes stories originally published in the late 1960s, showcasing the work of creators such as Wally Wood and Gil Kane. It continues DC's archival reprinting of the Tower Comics material, preserving the legacy of these cult-favorite characters.
"Codename: The Raven" in T.H.U.N.D.E.R. Agents Archives #7 (2011) delivers a tense, pulse-pounding chapter in the ongoing saga, with David Singer and Brian Marshall scripting a story that hinges on mental manipulation and desperate rescues. Rich Buckler’s dynamic art, sharpened by his own inks and Paty Cockrum’s colors, brings the high-stakes action to life, while George Pérez’s striking cover captures the series’ dramatic flair. As Dynamo complies with the Iron Maiden’s demands, a new Menthor’s psychic reach sets off a chain of events that tests the team’s resolve—just as Lightning races to save the day, only to face a sudden crisis, and Rusty’s fate hangs in the balance.
When a local thug begins terrorizing her grandmother’s retirement home, Connie teams up with John Janus—now inhabiting the Menthor helmet—to uncover the root of his cruelty. Using the helmet’s unique abilities, they confront the man’s inner darkness, seeking not just to stop him, but to heal the broken mind behind the violence.
In "When Lightning Strikes!", the T.H.U.N.D.E.R. Agents face a dangerous internal threat as Psychosis targets Lightning with deadly intent, while Lightning struggles to prove himself in a team that sees him as a second-class agent due to his accelerated aging. With The Chief overseeing the mission and Kitten Kane watching closely, the tension between loyalty, identity, and survival reaches a breaking point.
In "The Iron Maiden," the enigmatic Rusty—once a rogue operative and now a reluctant pawn—faces a dangerous mission when the Dark Council enlists her to steal the magnetic gauntlets of T.H.U.N.D.E.R.'s Undersea Agent. Trapped in a web of betrayal, she turns on the very team she once served, capturing Dynamo and the Undersea Agent, then forcing Dynamo into a perilous choice: save his comrade by crossing a line he may not be ready to cross.
When Catherine Dare presses Lightning about his mysterious condition, the urgency of a new mission cuts through the tension: a poisoned king in the Middle East needs an antidote, and Lightning must race against time. With The Chief’s orders and the covert efforts of agents Omaro and Asherah in the field, the fate of a nation hangs in the balance—while a shadowy new threat, Anarchy, Inc., begins to reveal its reach.
NoMan, deep in his lab refining android bodies and tightening THUNDER’s budget, finds an unexpected ally in Cyrano De Klopps—a reclusive tech magnate whose cybernetic limbs and mastery of refracted light allow him to vanish at will. When their paths cross, the two must navigate a web of secrets, with The Chief watching closely from afar.
In "101 Things to Do with a Dead President," Lightning and Price uncover a chilling conspiracy when a fifth world leader is assassinated, revealing Anarchy, Inc.'s far-reaching scheme. With time running out, Lightning must use her unique abilities to accelerate a deadly chemical in the latest victim’s body, racing to expose the truth before the next attack.
NoMan is sent on a high-stakes mission by the Chief to track down Cyrano De Klopps, a rogue scientist now wielding a cybernetic arm and in possession of stolen THUNDER weapons blueprints—dangerous tech that could empower a new, unpredictable threat.
In "Well, I Guess I Am That Kind of Boy!", Dynamo and Iron Maiden navigate a tense stand-off as a mysterious new presence, Menthor, begins manipulating events from the shadows. With the T.H.U.N.D.E.R. Squad on the edge of chaos and Lightning racing to intervene, Rusty’s loyalty is tested as Menthor takes hold—only for her to reclaim her mind in a moment of sudden clarity.
When NoMan is ambushed by a mysterious robot on the Moon, T.H.U.N.D.E.R. Agents are sent to investigate—only to find themselves facing off against another team, Codename: Danger, who are also on the lunar surface with their own mission. With tensions rising between the two groups, the truth behind the robot’s presence could shake the foundation of both teams’ missions.
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Reprints
↩ Reprints Wally Wood's T.H.U.N.D.E.R. Agents #1 (1984), Wally Wood's T.H.U.N.D.E.R. Agents #2 (1985), Wally Wood's T.H.U.N.D.E.R. Agents #3 (1985), Wally Wood's T.H.U.N.D.E.R. Agents #4 (1986), Wally Wood's T.H.U.N.D.E.R. Agents #5 (1986), Omni Comix #3 (1995)
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