Swift Arrow #3
☆ Be the first to review + Add to your collection — Join freeSwift Arrow and his people encounter a wagon train under attack by Native Americans, leading to a confrontation where Swift Arrow must prove his leadership and control over his warriors. During the conflict, a woman in the wagon train is threatened, and Swift Arrow uses his authority and mystical strength to assert dominance over the rival chief, ultimately preventing further violence and establishing peace between the groups.
When Trader Mike and his gang rob Glen Jeff's general store and frame Swift Arrow by planting his knife at the crime scene, the brave must clear his name while Little Wren and the store owner face deadly captivity at the renegades' hideout. Swift Arrow tracks down Trader Mike to learn the truth, but his pursuit takes a dangerous turn when the cowardly trader strikes him down and leaves him in the sheriff's custody. Now Swift Arrow must convince the lawman of his innocence and rescue the captives before Eagle Beak's gang makes their final, fatal move.
During a brutal winter that leaves his tribe starving, Swift Arrow leads his hunters on a desperate search for game, only to find himself facing a pack of wolves with his men mysteriously absent. When a legendary figure known as the Snow Squaw—a maiden said to run with the wolves—appears before him, Swift Arrow must decide whether to trust in the spirit world and follow her into the frozen wilderness. What unfolds is a tale of faith, survival, and the mysterious forces that guide those in their darkest hour.
When a renegade raiding party strikes a wagon train crossing the frontier, the peaceful settlers look to Swift Arrow for justice—but the great chieftain himself becomes the accused when a trigger-happy soldier suspects him of the very attack he's racing to stop. With his tribe's honor on the line and a desperate mother's hidden child as his only proof, Swift Arrow must track down the true culprit, the cunning Great Hawk, and bring him to account before the soldiers condemn an innocent people.
Swift Arrow invites a visiting rider to witness a secret tribal ceremony for selecting a new chief, centered on a mysterious test of strength involving an enchanted arrow embedded in stone. When White Bull challenges Swift Arrow's leadership, the rider watches as only Swift Arrow can pull the arrow free—a feat that has chosen tribal leaders for generations, ever since a mysterious stranger gifted the magic arrow to Swift Arrow's ancestors. As the rider's curiosity grows, Swift Arrow reveals the legend behind the arrow and the sacred bond between a leader's worthiness and his ability to wield it.
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Reprints
↩ Reprints The Lone Rider #5 (1951), The Lone Rider #6 (1952), The Lone Rider #19 (1954), Swift Arrow #4 (1954), Phantom Lady #4 (1955)
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