Sweetie Pie #15
☆ Be the first to review + Add to your collection — Join free# Sweetie Pie #15 The issue contains multiple comic stories featuring Sweetie Pie and her companions. In one story, Sweetie Pie and a boy named Lester play outdoors when Lester falls down a hole, and Sweetie Pie and her father work to rescue him. In another story titled "Children...Will Be Children," Sweetie Pie and her playmates create chaos in her father's workshop while he discovers them building a doghouse for Shultz, leading to a comedic confrontation about their use of his tools and the mess they've made.
When Sweetie Pie decides to enter a pet in the local pet show, she enlists her reluctant friend Lester Lampwicke to help get the mysterious Shultz ready—only to discover her secret weapon is Oscar the Flea, a pet no one can actually see. As the show gets underway and Oscar escapes into the crowd of competing dogs, Sweetie Pie must figure out how to prove her tiny champion deserves first prize.
Sweetie Pie sets out to follow Lester Lampwicke to his mysterious clubhouse, only to watch in shock as he vanishes into a sudden hole. With Pop and Murphy the Cop rallying to help, the search turns into a surprise-filled chase — but Lester and his friends may not be in trouble at all.
When Sweetie Pie and Lester Lampwicke's game of William Tell gets too rowdy for Mom's comfort, Pop steps in with a theory that kids work things out better on their own—but his relaxed approach to playground safety spirals into one mishap after another. As the game evolves from apples to watermelons to dolls, each "solution" somehow manages to create fresh chaos that ricochets through the neighborhood. It's a warm reminder that sometimes the safest play is no play at all—though Sweetie Pie learns that lesson the hard way.
When Sweetie Pie decides it's time to give Shultz a bath, she discovers that her pup has other ideas—and quickly learns that gentle coaxing, Pop's animal-handling tricks, and even Lester's over-the-top contraptions might not be enough to get the job done. This 1957 romp through bathtime chaos showcases the kinds of schemes only kids and their friends can dream up when a stubborn dog refuses to take the plunge.
Sweetie Pie and her friend decide to build a dog house for Shultz in Pop's backyard, but their well-meaning project quickly spirals into mayhem—destroyed tools, torn drapes, and a runaway construction disaster that ends up crashing through a supermarket. When Pop demands they get rid of the wreckage, the resourceful pair hatches a scheme to turn the disaster into an opportunity, leading Pop to his absolute wit's end.
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