Supermouse #5
☆ Be the first to review + Add to your collection — Join freeSupermouse battles invading machines that have taken over the town, first being manipulated by a villain who forces him to demonstrate various tortures. After Supermouse escapes and confronts the machines directly, he defeats them. The issue also includes a Brownie Bear story in which the bear attempts to find red-striped paint per a pig's request, ultimately creating green-striped paint instead, and a backup feature where a large bear and small mouse character pursue squirrels, with the bear accidentally destroying the mouse's food supply before the mouse gets revenge by trapping acorns.
Supermouse travels back to the North Woods via a magical pair of boots and challenges Paul Bunyan to a tree-felling contest—and wins the mighty logger's respect and a job in his camp. But when Paul encounters what appear to be three exact copies of his own logging operation while driving logs downriver, he wrongly suspects Supermouse of theft, sparking a wild chase that leads to an unexpected discovery about the river itself.
Roscoe sneaks into the circus without a ticket and accidentally ends up dressed as a clown—only to be thrust into the lion-taming act with a very real (and very hungry) big cat! When Supermouse spots his nephew in danger, he springs into action to save the day, though not quite in the way anyone expected.
When the trains and machines of Mousehole Junction stage a rebellion and demand better treatment from the people who rely on them, Supermouse must journey to the Palace of King Dynamo to negotiate peace—before the machines take over the town entirely. After a bruising battle that teaches both sides a hard lesson about interdependence, Supermouse discovers that humans and machines need each other more than either side wants to admit. It's a funny, action-packed reminder that cooperation beats conflict, even when the other side runs on gears and bolts.
Butch and Buttercup are down to their last meal in the park, where the only reliable food source seems to be the squirrels' steady supply of peanuts—so the two hungry characters scheme their way toward a square meal, bouncing from one misadventure to another. With a cop on their heels, a cat blocking their path, and their dignity constantly hanging by a thread, they finally land jobs washing dishes at Joe's Diner in exchange for food. But even that doesn't go quite as planned in this slapstick romp where good intentions and bad luck collide at every turn.
When a young mouse named Roscoe falls asleep after hearing his Uncle Soupie recount the tale of Samson and Delilah, he dreams that he himself has become "Samsonmouse"—a super-strong hero whose power mysteriously flows from his hair. After a spirited battle with a gang of troublemakers, a scheming girl named Delilah seizes her chance to betray him, leaving our hero vulnerable and desperate as his enemies close in. The twist? Uncle Soupie wakes with a start to discover the real moral of the story hits far too close to home.
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Reprinted in Supermouse #5
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