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Superman and Justice League America #2 cover
Cover: Dan Jurgens & Rick Burchett

Superman and Justice League America #2

Oct 2016 · DC · 19.99 USD; 23.99 CAD
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In "Maximum Eclipse," the Justice League faces a chilling threat as their alternate universe doppelgängers—crafted by Dr. Destiny—trap most of the team. When Bloodwynd leads a daring rescue, his true identity is revealed in a shocking twist, while Fire and Booster race to help the Atom cope with haunting visions. Written and illustrated by Dan Jurgens, with inks by Rick Burchett and colors by Gene D'Angelo, this gripping issue blends high-stakes action with psychological tension, all wrapped in a striking cover by Dan Jurgens and Rick Burchett.

Contains 10 stories
Maximum Eclipse
56 pp · Superhero
Justice League AmericaEclipso
[The Death of Superman, Part 2]: Down for the Count
22 pp · Superhero
Justice League America [JLABloodwynd [Martian ManhunterJ'onn J'onzz]Blue Beetle [Ted Kord]Booster Gold [Michael Jon Carter]Fire [Beatriz DaCosta]Guy GardnerIce [Tora Olafsdotter]MaximaSuperman [Clark KentKal-El]]Cat GrantMitch Anderson (first appearance)Doomsday (villain)
Grieving
22 pp · Superhero
Justice League America [JLABloodwynd [Martian ManhunterJ'onn J'onzz]Blue Beetle [Ted Kord]Booster Gold [Michael Jon Carter]Fire [Beatriz DaCosta]Guy GardnerIce [Tora Olafsdotter]MaximaSuperman [Clark KentKal-El] (corpse)]Lois LaneJimmy OlsenCat GrantMaxwell LordOberonFlash [Wally West]Aquaman [Arthur CurryOrin]Batman [Bruce Wayne]Robin [Tim Drake]Green Lantern [Hal Jordan]Hawkman [Katar Hol]Titans [Nightwing [Dick Grayson]Starfire [Koriand'r]]Elongated Man [Ralph Dibny]Power GirlFlash [Jay Garrick]Green Lantern [Alan Scott]Wonder WomanGreen Arrow [Oliver Queen]Black Canary [Dinah Lance]Demon [EtriganJason Blood]Black Condor [Ryan Kendall]Doomsday (villaincorpse)
A New Look
22 pp · Superhero
Justice League America [MaximaBooster Gold [Michael Jon Carter]Blue Beetle [Ted Kord]Guy GardnerRay [Ray Terrill]Black Condor [Ryan Kendall]Agent Liberty [Benjamin Lockwood]Fire [Beatriz DaCosta]Bloodwynd [Martian ManhunterJ'Onn J'Onzz]Wonder Woman [Diana]Ice [Tora Olafsdotter]]Maxwell LordOberonSkeets

In "A New Look," the Justice League America faces a shifting roster as Black Condor, Ray, Agent Liberty, and Wonder Woman are drawn into the team, challenging the status quo. Booster Gold, Ice, and Fire grapple with uncertainty, wondering if their roles in the League are becoming obsolete—especially as the group's identity evolves in unexpected ways.

Destiny's Hand: Part I
22 pp · Superhero
Justice League [Martian ManhunterGreen Lantern [Hal Jordan]Green Arrow [Oliver Queen]Black CanaryHawkmanBatman [Bruce Wayne]Flash [Wally West]Atom [Ray Palmer]Red TornadoFirestorm]Commissioner James GordonLightning Patrol IIIVILLAINS: Dr. DestinyWizardStar SapphireSinestroBlockbusterPlant Master

In "Destiny's Hand: Part I," a twisted version of the Justice League, led by a fanatical Dr. Destiny, enacts brutal justice with chilling efficiency—wielding power that bends reality itself. As the world watches in horror, the League's escalating tyranny reaches a breaking point when the Chinese government retaliates with a nuclear strike, forcing Atom and Flash into a desperate, life-altering choice.

Destiny's Hand: Part II
22 pp · Superhero
Justice League America [The Ray [Ray Terrill]Wonder WomanGuy GardnerMaximaAgent LibertyBlack CondorBloodwynd]OberonAtom [Ray Palmer]CAMEO: Sinestro (death)VILLAINS: Justice League [Martian ManhunterFirestormGreen Lantern [Hal Jordan]Hawkman]Dr. Destiny

In "Destiny's Hand: Part II," the Justice League America confronts a chilling mystery when the long-abandoned Justice League Satellite reemerges—only to reveal twisted, sadistic doppelgängers of heroes they once trusted. With the team divided and the line between ally and enemy blurred, Ray Terrill, Wonder Woman, Guy Gardner, and the others must face the terrifying reality that even their closest allies may be lost to Dr. Destiny’s cruel design.

Destiny's Hand: Part III
22 pp · Superhero
Justice League America [Black CondorBloodwynd [Martian Manhunter]MaximaWonder WomanAgent LibertyFireAtom [Ray Palmer]Booster Gold]Babe Ruth (dream)Batman [Bruce Wayne] (alternate universe)Wizard (alternate universe)VILLAIN: Dr. DestinyJustice League [HawkmanFirestormMartian ManhunterGreen Lantern [Hal Jordan]Red TornadoGreen Arrow [Oliver Queen]Flash [Wally West] (all alternate universe)]

In "Destiny's Hand: Part III," the fractured Justice League America faces their darkest hour as their alternate universe counterparts—led by the tyrannical Dr. Destiny—hold most of the team captive. When Bloodwynd’s desperate mission to break the prison reveals a shocking truth, the line between hero and imposter blurs. Meanwhile, Fire and Booster race to help Atom confront the lingering shadows of his nightmares, even as the cost of victory looms ever closer.

Destiny's Hand: Finale
22 pp · Superhero
Justice League America [Guy GardnerThe Ray [Ray Terrill]MaximaWonder WomanMartian ManhunterBlack CondorAgent LibertyBlue Beetle [Ted Kord]Atom [Ray Palmer]Fire]OberonBatman [Bruce Wayne] (alternate universe)VILLAINS: Dr. DestinyJustice League [Martian ManhunterHawkmanRed TornadoFirestorm [Ronnie Raymond]Green Arrow [Oliver Queen] (death)Flash [Wally West]Black CanaryAtom [Ray Palmer] (all alternate universe)]
Blood Secrets: Part One
22 pp · Superhero
Justice League America [Booster GoldMartian ManhunterBlue Beetle [Ted Kord] Atom [Ray Palmer]The Ray [Ray Terrill]]BloodwyndVILLAINS: Rott (introduction)Weapons Master

In "Blood Secrets: Part One," Martian Manhunter's mysterious connection to the Bloodwynd entity takes a dangerous turn when the Atom ventures into a crystal embedded in his chest. Trapped inside, the Atom confronts a malevolent being named Rott, who demands the Ray’s entry to escape—setting off a high-stakes standoff with the Justice League America watching from the outside.

Blood Secrets: Part Two
22 pp · Superhero
Justice League America [Ray [Ray Terrill]Atom [Ray Palmer]Martian ManhunterBlue Beetle [Ted Kord]Booster Gold]BloodwyndVILLAINS: RottWeapons Master

In "Blood Secrets: Part Two," the Justice League America finds themselves caught in a deadly game of power and deception when Rott breaks free from Bloodwynd’s crystal prison—using the Ray’s light-based abilities to slip through the confines. With the team divided and the magic of Bloodwynd now unleashed, the line between ally and enemy blurs as the Ray and Atom must decide whether to trust the ancient warrior to contain the threat he once imprisoned.

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Full credits

writer, artist Dan Jurgens
colorist Gene D'Angelo
cover pencils Dan Jurgens
cover inks Rick Burchett

Reprints

↩ Reprints Justice League America Annual #6 (1992), Justice League America #69 (1992), Justice League America #70 (1993), Justice League America #71 (1993), Justice League America #72 (1993), Justice League America #73 (1993), Justice League America #74 (1993), Justice League America #75 (1993), Justice League America #76 (1993), Justice League America #77 (1993)

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