Superman and Justice League America #2
☆ Be the first to review + Add to your collection — Join freeIn "Maximum Eclipse," the Justice League faces a chilling threat as their alternate universe doppelgängers—crafted by Dr. Destiny—trap most of the team. When Bloodwynd leads a daring rescue, his true identity is revealed in a shocking twist, while Fire and Booster race to help the Atom cope with haunting visions. Written and illustrated by Dan Jurgens, with inks by Rick Burchett and colors by Gene D'Angelo, this gripping issue blends high-stakes action with psychological tension, all wrapped in a striking cover by Dan Jurgens and Rick Burchett.
In "A New Look," the Justice League America faces a shifting roster as Black Condor, Ray, Agent Liberty, and Wonder Woman are drawn into the team, challenging the status quo. Booster Gold, Ice, and Fire grapple with uncertainty, wondering if their roles in the League are becoming obsolete—especially as the group's identity evolves in unexpected ways.
In "Destiny's Hand: Part I," a twisted version of the Justice League, led by a fanatical Dr. Destiny, enacts brutal justice with chilling efficiency—wielding power that bends reality itself. As the world watches in horror, the League's escalating tyranny reaches a breaking point when the Chinese government retaliates with a nuclear strike, forcing Atom and Flash into a desperate, life-altering choice.
In "Destiny's Hand: Part II," the Justice League America confronts a chilling mystery when the long-abandoned Justice League Satellite reemerges—only to reveal twisted, sadistic doppelgängers of heroes they once trusted. With the team divided and the line between ally and enemy blurred, Ray Terrill, Wonder Woman, Guy Gardner, and the others must face the terrifying reality that even their closest allies may be lost to Dr. Destiny’s cruel design.
In "Destiny's Hand: Part III," the fractured Justice League America faces their darkest hour as their alternate universe counterparts—led by the tyrannical Dr. Destiny—hold most of the team captive. When Bloodwynd’s desperate mission to break the prison reveals a shocking truth, the line between hero and imposter blurs. Meanwhile, Fire and Booster race to help Atom confront the lingering shadows of his nightmares, even as the cost of victory looms ever closer.
In "Blood Secrets: Part One," Martian Manhunter's mysterious connection to the Bloodwynd entity takes a dangerous turn when the Atom ventures into a crystal embedded in his chest. Trapped inside, the Atom confronts a malevolent being named Rott, who demands the Ray’s entry to escape—setting off a high-stakes standoff with the Justice League America watching from the outside.
In "Blood Secrets: Part Two," the Justice League America finds themselves caught in a deadly game of power and deception when Rott breaks free from Bloodwynd’s crystal prison—using the Ray’s light-based abilities to slip through the confines. With the team divided and the magic of Bloodwynd now unleashed, the line between ally and enemy blurs as the Ray and Atom must decide whether to trust the ancient warrior to contain the threat he once imprisoned.
ComicBooks.com Value
This exact issue on ebay
Raw / ungraded ▾ $38.95–$370 3 listings
More listings for this title
Where to buy
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints Justice League America Annual #6 (1992), Justice League America #69 (1992), Justice League America #70 (1993), Justice League America #71 (1993), Justice League America #72 (1993), Justice League America #73 (1993), Justice League America #74 (1993), Justice League America #75 (1993), Justice League America #76 (1993), Justice League America #77 (1993)
Reviews
Reader reviews
No reader reviews yet.