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Super Spook #4

Jun 1958 · Farrell · 0.10 USD
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Super Spook encounters children being struck by lightning and discovers that electricity is one of man's best friends. The ghost demonstrates the importance of electricity by explaining that without it, people would lack electric lights, cars, and other conveniences, then shakes hands with the children to show friendship. The issue also contains mail-order advertisements for stamp collections and toy model cars.

Contains 4 stories
Super Spook and the Mixed Up Mummy!
5 pp · Humor, Fantasy
Super SpookKing of the Nile

Super Spook stumbles into a museum for a quiet evening and discovers a mummy who's been asleep since ancient Egypt—and when she wakes up confused, things get even more complicated when the King of the Nile himself emerges from his wrappings with some very royal demands. Super Spook's got his hands full trying to show the sleeping beauty the wonders of the modern world while keeping an ancient pharaoh from turning the museum into a battlefield.

Slow Down Mr. Lightning!
7 pp · Anthropomorphic-Funny Animals
Mr. Lightning

A young animal's fear of lightning transforms when Mr. Lightning himself appears to set the record straight—electricity isn't something to dread, but rather humanity's helpful companion. Through a series of clever demonstrations using everyday appliances, Mr. Lightning shows how he powers toasters, radios, washing machines, and more, turning a scared friend into an enthusiastic believer.

The Very Last Act!
6 pp · Anthropomorphic-Funny Animals
TickTackToe

Three young troublemakers—Tick, Tack, and Toe—sneak into a theater on opening night of "The Count de Crisco" by posing as a lady's fur piece, only to find themselves caught up in the mayhem of the stage production itself. What starts as a scheme to catch a free show turns into an accidental adventure when the trio tangles with the Count and the theater's backstage chaos, sending everything spiraling toward pandemonium. By the time the dust settles, these three have left their unexpected mark on the evening's entertainment—whether the theater's manager appreciates it is another question entirely.

Go West!
5 pp · Humor, Fantasy
Super SpookShort SamShiver

Super Spook heads out West and finds himself caught between a mysterious haunted horse, a pair of cowboys named Short Sam and Shiver, and a secret Indian village with plans all their own. When a ghostly presence and frontier chaos collide, Super Spook discovers that this wide-open wilderness may be wilder than he bargained for. With his faithful spectral companion at his side, he'll need all his supernatural wits to escape the untamed chaos of the frontier.

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↩ Reprints Frisky Animals #44 (1951), Frisky Animals #46 (1951), Billy Bunny #4 (1954)

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