Super Heroes Album #8
☆ Be the first to review + Add to your collection — Join freeIn "We Can't Escape the Trap in Time!", the Time-Trapper isolates Superboy, Karate Kid, Chameleon Boy, Saturn Girl, and Sun Boy in a temporal prison, forcing them to confront a chilling truth: their very existence threatens his dominion over possible futures. Written by Jim Shooter and brought to life with dynamic precision by Mike Grell—both on interior art and cover—this 1977 issue delivers a tense, high-stakes showdown where time itself becomes the enemy.
In "We Can't Escape the Trap in Time!", the Time-Trapper traps Superboy, Karate Kid, Chameleon Boy, Saturn Girl, and Sun Boy in a temporal prison, forcing them to confront a chilling truth: their very existence threatens his dominion over possible futures. With time itself unraveling around them, the Legionnaires must outthink a foe who’s rewritten reality to erase them—before the trap seals their fate.
In "When Stargrave Strikes!", the cosmic threat of Stargrave looms as he seeks the Legion's aid to dominate the universe—only for Brainiac 5 to be torn between duty and a shocking revelation: Stargrave is his father. The story unfolds with high stakes and emotional tension as the young genius grapples with a legacy he never knew he had.
In the depths of Zerox, Brainiac 5 confronts the ancient Starstone, seeking answers about his origins—only to learn the truth is far stranger than he imagined. The sorcerous artifact reveals that Pulsar Stargrave is not his father, but the long-dead original android, Brainiac.
In "War at World's End," Pulsar Stargrave unleashes chaos on Colu as he works to awaken the planet's long-dead machines, turning the world into a battleground for control. With the Legion of Super-Heroes racing to stop him, the fate of Colu hangs in the balance as ancient technology stirs beneath the surface.
In "The Devil's Paradise," the Challengers are summoned by President Ford to track down the missing Henry Kissinger, only to vanish into a hidden dimension after encountering a mysterious vibration field. Stranded on a bizarre island ruled by warrior-riders of triceratops, the team must outwit their captors and survive the island's sonic defenses—powered by the beasts' horns—before they can escape. With clever gadgetry and quick thinking, they break free and race to return through the unstable field, facing the ultimate test of speed and precision.
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↩ Reprints Super-Team Family #8 (1976), Superboy #223 (1977), Superboy #224 (1977), Superboy #225 (1977), Superboy #226 (1977), Superboy #227 (1977)
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