Super Friends: Mystery in Space #[nn]
☆ Be the first to review + Add to your collection — Join freeThis volume collects the fourth story arc of the 2011 Super Friends series, sending the team of young heroes—including Superman, Batman, Wonder Woman, and the Flash—on a cosmic adventure. When a mysterious alien artifact lands on Earth, the Super Friends must team up with space-faring allies to solve an intergalactic puzzle and prevent a threat from the far reaches of the universe. The collection features lighthearted, all-ages storytelling with classic Silver Age-inspired sci-fi elements.
In "All I Want for Christmas...," the Super Friends answer a heartfelt holiday letter from Ellie Tavares, a girl in a wheelchair who dreams of walking again. Instead of granting her wish in the way she expects, the team brings her to their satellite headquarters, where she discovers a community of disabled heroes and helps them face the cunning villain Amos Fortune. Written by Sholly Fisch and illustrated by Dario Brizuela, with colors by Heroic Age and letters by John J. Hill, this touching 2011 tale features a cover by J. Bone.
In "All I Want for Christmas...," Jo and the Super Friends receive a heartfelt letter from Ellie Tavares, a girl in a wheelchair who dreams of walking again. Instead of a miracle, they invite her to their satellite headquarters, where she discovers a community of disabled heroes and finds a new kind of strength—helping the team face the cunning Amos Fortune.
When Despero, Mongul, and Zazzala join forces to seize the Bell of Ulthool, the Wheel of Nyorlath, and the Jar of Calythos—three ancient artifacts capable of mastering all magic—the Super Friends must divide their ranks to safeguard each relic and stop the villains before magic itself falls into their hands.
When the Super Friends crash-land on Oolong Island during a routine patrol, they find themselves in the middle of a mad science convention gone wrong—where every invention is a threat and every scientist a potential villain. With the World Organization for Research in Mad Science (W.O.R.M.S.) in full chaos, it’s up to the team to outthink the wackiest gadgets and turn the madness into something… well, not quite evil.
When the Super Friends are abruptly pulled from the Earth's Olympic Games, they're thrust into a high-stakes intergalactic competition where victory means survival and defeat means the planet's destruction. Forced to battle three alien teams in a series of cosmic challenges, they must rely on teamwork, wit, and their unique powers to stay ahead in the Super-Olympics of Space.
When Hocus and Pocus accidentally steal the Mystic Gem of Ibis—right from the grasp of Felix Faust—they gain real magic powers that quickly spiral out of control, leaving the Super Friends scrambling to keep the chaos from turning into full-blown disaster.
When Sinestro and Reverse Flash infiltrate the Super Friends by posing as Green Lantern and Flash, the team’s unity is tested—especially as the real heroes’ absence goes unnoticed. At John and Wally’s birthday party, the unexpected arrival of multiple Flashes and Green Lanterns sets the stage for a showdown neither the heroes nor the villains saw coming.
When the Riddler and his cadre of puzzle-themed villains launch a brazen heist, the Super Friends are quick to respond—only to find themselves outwitted by the Duke of Deception, who sets a trap disguised as a riddle. Now, both heroes and villains must solve a shared mystery, unaware that the real danger lies in the giant robot their combined efforts have just unleashed.
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↩ Reprints Super Friends #22 (2010), Super Friends #23 (2010), Super Friends #24 (2010), Super Friends #25 (2010), Super Friends #26 (2010), Super Friends #27 (2010), Super Friends #28 (2010)
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