Super Duck Comics #94
☆ Be the first to review + Add to your collection — Join freeIn "The Big Catch," Super Duck squares off against Dapper Duck in a high-stakes fishing contest, where the lure is not just skill but a whole lot of clever tricks. When Dapper starts rigging the game with buckshot-filled fish and a magnetized line, the challenge takes a surprisingly slippery turn.
In "Bugged Up!", Super’s determined chase of a pesky fly takes a wild turn when he accidentally grabs a spray-paint can instead of insecticide—leading to a house full of red paint clouds and chaos he doesn’t see coming.
In "A Genie-wine Problem!", Super Duck stumbles upon a genie trapped in a bottle on the beach, only to find the ancient spirit’s grandiose wish ideas hilariously outdated—flying carpets, underwater adventures, and even flying itself—when Super casually points out that jet planes, elevators, and submarines already handle all that. The genie’s baffled reactions spark a playful clash of old-world magic and modern logic, with Super Duck delighting in showing just how far technology has come.
In "Do or Diet!", Uwanna’s carnival weight guess backfires when she wins by being five pounds over the mark, sparking a food-fueled frenzy. With Super Duck trying to keep her from indulging in every sweet and savory treat the fair has to offer, the battle of wills turns into a deliciously chaotic showdown.
When his cousin Sir Galaduck sends a frantic call for help from Scotland—wearing a kilt and in need of a knightly replacement—Super Duck must don armor and take up the sword. With the family castle on the line and a centuries-old duel looming, he’s the only one who can step in, though he’s never faced a knight in full plate.
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