Super Duck Comics #22
☆ Be the first to review + Add to your collection — Join free# Super Duck Comics #22 The main story, "The Cockeyed Wonder," follows Super Duck as he confronts the villain Fauntleroy, who has invented an atomic ray. Super Duck agrees to wait until morning before stopping Fauntleroy's plans to use the ray on a pair of rabbit parents and their infant bunnies. When Super Duck discovers the rabbits are a crew and cannot bring himself to commit the killing, he struggles with his moral conflict, ultimately unable to proceed with the plan despite his internal torment. The issue also includes a Super Duck drawing lesson and puzzle page, as well as advertisements for Tootsie Beanie Copter and other products.
Super Duck tangles with a mischievous pack rat who has a peculiar habit: stealing his food and leaving bizarre items in exchange. As Super Duck tries increasingly outlandish schemes to catch or scare off the persistent thief, the rat's "gifts" keep him off-balance in the most unexpected ways.
Super Duck is desperate to catch the big game between the Dodgers and the Slickers, but every ticket is sold out—so he hatches a plan to sneak in by disguising himself as an electric company worker and climbing the fence. What follows is a series of mishaps as our determined duck tries to pull off the ultimate gate-crash, discovering that sometimes the hard way isn't the smartest way.
Super Duck is parched on a sweltering hiking day and spots a well with Ham nearby—the perfect chance to quench his thirst. What starts as a simple request to draw water turns into a slapstick chain reaction of mishaps that leaves our hero soaked and searching for that cool drink he never quite manages to enjoy.
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