Super-Dooper Comics #1
☆ Be the first to review + Add to your collection — Join free"Alias the Clock" introduces Tom Campbell, a rugged Yank soldier of fortune navigating the chaos along the banana border, in this early 1946 adventure from Able Manufacturing. Written and drawn by E. McD. Moore Jr., the story captures the gritty realism of wartime conflict through bold, expressive art. Cover by E. McD. Moore Jr. completes the look of this 10-cent comic from the post-war era.
When a fortune in uncut jewels vanishes from a Fifth Avenue jewelry store, a masked vigilante called the Clock emerges from the shadows with his own ruthless methods to extract the truth. Operating from a hidden sub-cellar lair equipped with brutal interrogation devices, the Clock methodically tracks down the thieves and their inside man—the night watchman who orchestrated the heist. This gripping underworld tale follows the Clock's relentless pursuit of justice, even as it forces a police captain to grapple with the methods of a vigilante who may have gotten results, but at what cost to the law.
When a young highway engineer is wrongly convicted of murder, Spinner recounts the strange case of a human skull that becomes the key to uncovering the truth—and an ancient lost gold mine hidden in the mountains. As the evidence unfolds across a dramatic investigation, a shocking discovery in a mysterious cave changes everything. The case proves that sometimes the most unlikely clues can overturn a conviction and reveal secrets buried for generations.
In "The Border War," Tom Campbell, a rugged Yank soldier of fortune, finds himself caught in the chaos of a volatile frontier, where hard-faced soldiers clash across a contested line. As tensions flare and the stakes rise, his next move could mean survival—or something far more complicated.
Red Dolan, a reporter for the City Press, finds himself kidnapped by the notorious Red Hood Gang—a criminal outfit responsible for a string of unsolved murders he's been writing about. Held captive and marked for execution, Red must use his wits and quick reflexes to turn the tables on his captors and expose their operation to the authorities.
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↩ Reprints Funny Picture Stories #1 (1936), Funny Picture Stories #3 (1937)
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