Super Adventure #74
☆ Be the first to review + Add to your collection — Join freeIn "The Return of Anakronus," Snapper Carr and his family find themselves in peril when the enigmatic villain Anakronus reemerges, claiming he once bested the Justice League—though Snapper can’t recall the event. With time running out and his past a mystery, Snapper must confront a threat that’s as much a personal challenge as it is a battle for survival.
In "Crimes of the Clock King," the mastermind villain of time and precision strikes again, outwitting Green Arrow and Speedy with a series of meticulously planned heists. When the duo is finally cornered and ensnared in his high-tech headquarters, they must use their wits and skill to break free—before the Clock King’s final trap closes for good.
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↩ Reprints Detective Comics #197 (1953), World's Finest Comics #111 (1960), Metal Men #6 (1964), Action Comics #441 (1974), Justice League of America #114 (1974)
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