Straight Arrow #9
☆ Be the first to review + Add to your collection — Join freeIn "The Trial of Flying Cloud," Straight Arrow must face a crucial test to prove his place as a warrior in his tribe, confronting fears about his courage. A scheming medicine man named Tall Wolf attempts to sabotage the young Indian boy by sending him into Cherokee country to gather magic herbs, hoping Red Hawk will kill him in the forest. Straight Arrow discovers Tall Wolf's treachery and sets a trap, ultimately defeating Red Hawk and exposing the medicine man's plot. Chief Swift Hawk recognizes Straight Arrow's bravery and welcomes him into the tribe's historic bonds of friendship as the Apaches plan a surprise raid on the pueblos.
In "The Claim Jumpers," Steve and Packy stumble upon a wounded gold miner abandoned on a remote mountain peak, his claim seized by four ruthless outlaws who now control the only access—via treacherous rope ladders. With the terrain as unforgiving as the bandits themselves, the two must navigate the perilous heights before the miners’ fortune is lost to greed.
In the early West, mountain man Hugh Glass survives a brutal encounter with a massive grizzly bear that leaves him nearly dead—his companions believe him gone until he crawls toward Fort Kiowa with nothing but a razor and sheer determination. This harrowing tale captures one of the most extraordinary tests of human endurance from the frontier days.
In "The Trial of Flying Cloud!", Choctaw Charlie and his band lie in wait for a wagon caravan, but only Flying Cloud can ride ahead to warn them—though a prairie fire blocks his path.
When White Bull falls gravely ill, young Red Hawk volunteers to venture into dangerous Cherokee territory to retrieve the sacred herbs that only Tall Wolf, the medicine man, knows can save him—but the jealous White Dog has his own deadly plans to stop Red Hawk and discredit Tall Wolf. Hunted through unfamiliar forests, Red Hawk must outwit both a vengeful rival and Cherokee warriors who've been turned against him, all while racing to find the magic plant before it's too late.
When greedy prospectors discover a fortune in copper ore beneath a Pueblo village, they hatch a sinister plan: bribe the neighboring Apaches to drive the peaceful inhabitants from their ancestral home. Straight Arrow and his friend Packy must help Chief Swift Hawk and the Pueblos defend their adobe fortress against the Apache siege—first with clever defensive tactics, then with even more daring strategy when the enemy outwits them. It's a battle of wits and courage as Straight Arrow works to expose the true architects of the conflict and protect a people who refuse to abandon their land.
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Reprints
Reprinted in Straight Arrow #16 (1952), Seriemagasinet #7/1953 (1953), Seriemagasinet #10/1953 (1953), Seriemagasinet #13/1953 (1953), Seriemagasinet #18/1953 (1953), Straight Arrow Comics #5 (1955), Tomahawk #9/1969 (1969), Tomahawk #4/1969 (1969)
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