Star-Lord: Annihilation - Conquest #[nn]
☆ Be the first to review + Add to your collection — Join freeStar-Lord: Annihilation - Conquest #nn (2014) brings together an unlikely crew when the Kree assign Star-Lord to lead a squad of imprisoned allies—Bug, Deathcry, Mantis, Captain Universe, Rocket Raccoon, and Groot—on a high-stakes mission to dismantle a Phalanx tactical system. Written by Keith Giffen and illustrated by Timothy Green II, with inks by Victor Olazaba, colors by Nathan Fairbairn, and letters by VC's Rus Wooton, the issue blends tense team dynamics with the relentless threat of the Phalanx. Nic Klein’s cover captures the squad’s uneasy alliance in bold, striking detail.
In "null," Star-Lord is readied for a desperate stand against the Phalanx, guided by the Kree who unlock the potential of a rogue team of superhumans once imprisoned by them. The mission hinges on trust, legacy, and the cost of freedom—each member carrying secrets that could change everything.
In "null," Star-Lord is thrown into an uneasy alliance with a rogue Kree prisoner roster—Bug, Deathcry, Mantis, Captain Universe, Rocket Raccoon, and Groot—to dismantle a relentless Phalanx tactical system. With clashing personalities and hidden agendas, the team must navigate their differences before the Phalanx adapts to them.
In "null," Star-Lord and his ragtag team push deeper into a Phalanx experimental facility, chasing whispers of forbidden technology—only to be ambushed by a relentless swarm of predatory robotic drones. The tension ratchets high as they fight to survive in a labyrinth where every shadow might hide a new threat.
In "null," Star-Lord, Bug, Rocket, and Groot are captured by the relentless Phalanx, forcing Mantis and Captain Universe to race against time to stop the spread of the Phalanx contagion before it's too late.
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↩ Reprints Annihilation: Conquest - Starlord #1 (2007), Annihilation: Conquest - Starlord #2 (2007), Annihilation: Conquest - Starlord #3 (2007), Annihilation: Conquest - Starlord #4 (2007)
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