comicbooks.com Join Free
HomeSpellbound › #2
Spellbound#2
Cover: Bill Everett

Spellbound #2

Jan 1960 · L. Miller & Son · 1/- [0-1-0 GBP]
☆ Be the first to review + Add to your collection — Join free
Contains 15 stories
The Children's Hour!
4 pp · Crime, Fantasy

In "The Children's Hour!", a fugitive hiding out at a relative's remote home takes a midnight swim to clear his head—only to find himself trapped by mischievous gremlins who emerge from the shadows of the swim hole, dragging him into their hidden world beneath the surface.

The Mystery of the Tattooed Man!
4 pp · Crime, Fantasy

In "The Mystery of the Tattooed Man!", a group of desperate crooks stumble upon a man whose chest bears a cryptic treasure map tattooed in ink. When they force him to lead them to the buried hoard, he claims the gold lies fifty feet underground—so deep they can’t escape the pit they’ve dug. As the men struggle in the dark, the tattooed man slowly fades away, revealing a truth far older and more haunting than they ever imagined.

The Dreadful Disc!
4 pp · Crime, Science Fiction
The Ultimate Weapon
6 pp · Science Fiction

In "The Ultimate Weapon," Gurt, a conqueror who has subjugated countless worlds across a dozen solar systems, turns his sights on Earth—unlike any planet he’s faced before, its people show no fear, no panic, only quiet resolve. As his fleet approaches, he wonders if this planet’s calm might be the ultimate challenge he’s never encountered.

I Wake Up Screaming
4 pp · Crime

In "I Wake Up Screaming," a man with a hidden past tries to vanish by faking amnesia, altering his appearance, and burying his guilt with hypnosis. But when doctors devise a psychological test rooted in his deepest fear, his mind rebels—forcing him to scream the name he’s tried so desperately to forget.

Shock at Seven O'Clock
4 pp · Fantasy

"Shock at Seven O'Clock" delivers a chilling tale of maritime vengeance, where the anniversary of a brutal pirate raid stirs long-buried ghosts to reclaim their due. As the clock strikes seven, the crew of a cursed ship faces the terrifying reckoning they thought they’d escaped.

You Only Live Twice!
4 pp · Crime
Fallen Idol
6 pp · Science Fiction

In a scorched future where myth and ruin shape survival, a young man dares to challenge the legends that bind his people to the safety of their camp. Drawn by whispers of a divine figure named Hercules said to dwell in the dead place beyond, he leads a small band into the desolate wasteland. There, amid towering ruins and the ruins of forgotten machines, they face monstrous insects and uncover a truth that will redefine their world—something ancient, mechanical, and utterly unexpected.

What Happened to Doctor Dorrm
3 pp · Science Fiction

In "What Happened to Doctor Dorrm," a young woman ventures into a remote African lake, drawn by rumors of a missing scientist and strange, submerged ruins. When she discovers the remnants of a forgotten experiment, she uncovers a tragic tale of merfolk who ventured beyond their freshwater home—only to perish in the salt of the open sea, unaware of the change that would doom them.

Age of the Iron Men!
3 pp · Science Fiction
The Strange Warning!
4 pp · Fantasy
A Shaggy Wolf Tale!
3 pp · Science Fiction

In "A Shaggy Wolf Tale!", a pack of wolves transformed by atomic radiation develops telepathic powers and approaches humanity with a surprising plea: stop hunting animals for their pelts. In return, they offer a gift that changes humans forever—long, shaggy coats that grow with them.

The Changing Man!
4 pp · Fantasy

In "The Changing Man!", a security guard riding the bus finds himself inexplicably transforming into each of his fellow passengers after a lightning strike—first into a man with a perilous construction job, then another with a fiery plane crash, and finally, when he tells his wife the tale, into the one he hasn’t yet become: the bus driver.

The Man Who Lived Twice!
4 pp · Crime, Science Fiction

In "The Man Who Lived Twice!", a scientist’s teleportation device offers a convict a two-week escape from prison—on the condition he returns with no memory of the time spent outside. With his partner holding the stolen money, the amnesiac con sets out to reclaim it, only to find himself entangled in a twist he can’t remember. When the clock runs out, he’s sent through space, leaving the money lost in a river—just as his partner begins to piece together a robbery he doesn’t recall.

Nothing Can Save Us!
4 pp · Science Fiction

In "Nothing Can Save Us!", a desperate inventor peers into a timescope and witnesses a chilling vision of his younger brother’s future invention — an ice maker that spirals out of control, freezing the world in a creeping, unstoppable chill. As the temperature drops and civilization teeters on collapse, the inventor must decide how far he’s willing to go to prevent the disaster he’s already seen.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $0
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

Find on

Search eBay for Spellbound #2
No confirmed live listings for this exact issue right now — this opens an eBay search.

Sell my copy

Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.

We Buy Collections ▸
Fast, fair offers · we handle grading & shipping

Full credits

artist, inker Gene Colan
cover pencils, inks Bill Everett

Reprints

↩ Reprints Incredible Science Fiction #32 (1955), Journey into Unknown Worlds #58 (1957), Mystic #60 (1957), Journey into Unknown Worlds #59 (1957)

Reviews

Reader reviews

No reader reviews yet.