Space Mouse #2
☆ Be the first to review + Add to your collection — Join freeThe main story features Space Mouse and his companion Molly receiving a telegram from Professor Einstein requesting they investigate a comet headed toward Earth. Space Mouse launches his rocket ship to intercept the comet, but along the way encounters hostile alien creatures and a mysterious fortress. After being chased by the aliens and narrowly escaping their stronghold, Space Mouse realizes he must find the quickest way out of their territory.
Space Mouse and a companion set out for a picnic at Goofus Island, but their rowing trip becomes an exercise in frustration when hunger and the lack of wind threaten to derail their plans. When an eggbeater is mysteriously produced, this unlikely solution might just turn their tedious journey into something unexpected.
When Space Mouse and a companion's rocket ship breaks down in space, they're pulled toward a mysterious dead planet—only to crash-land in a ghostly realm where spectral inhabitants are shocked to discover living beings. Trapped in a haunted house by the planet's otherworldly residents, the pair encounters a far stranger resident: an invisible man desperate not to be left behind, who stows away aboard their departing ship and takes control of the rocket itself. It's a wild cosmic misadventure where the real question becomes whether any of it was real at all.
Space Mouse and his companion Molly stumble onto the Moon—a fantastical realm hidden behind what most believe is just a hole in the sky—only to run afoul of Octo, the Evil One, and his army of Kloopins. After a daring escape and a series of increasingly desperate attempts to dump their captive villain on other planets, Space Mouse hatches a plan that turns the tables on the tyrant.
Space Mouse and a companion rocket toward a mysterious comet that Professor Epstein has discovered hurtling straight at Earth, determined to gather the information the scientist needs to prevent disaster. What they find on the comet is a wonderfully absurd world full of bizarre characters and illogical rules—but somewhere in all that strangeness lies the answer to why the comet's course has gone dangerously wrong. A cheerful, pun-filled adventure that proves even the wildest cosmic mystery can be solved with a little courage and a lot of good humor.
Space Mouse and his companion Molly investigate mysterious high-speed objects zipping through the sky, only to discover a mad scientist operating a nuclear atomizer that sends creatures to Mars for profit. When the machine malfunctions during their own transport, Space Mouse and company arrive on the distant planet with their bodies hilariously scrambled—and must navigate the demands of an increasingly frustrated Martian king before facing another cosmic journey with wildly unpredictable results.
Coach believes in Spacey to win the pole vault competition, but the young athlete keeps requesting longer and longer poles to clear the bar. Determined to prove himself, Spacey decides to find his own pole—one that promises to deliver some genuinely impressive vaulting. It's a goofy romp that turns a classic track-and-field event into something delightfully absurd.
Space Mouse is in hot water with the Space Police after pushing his vehicle to dangerous speeds, but when he reveals he's racing to make it to his driver's test on time, the officer's reaction might just surprise him. This zippy 1953 tale plays fast and loose with cosmic traffic laws and the logic of bureaucratic timing.
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Reprinted in Peter Rabbit #34 (1956)
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