Space Comics #5
☆ Be the first to review + Add to your collection — Join freeSpace Mouse, a character who works on interplanetary spacecraft, is fired from his job after an accident with a new ship demonstration. Desperate to prove himself, Space Mouse uses a truth serum he obtained to force the truth out of those around him, planning to expose wrongdoing before everyone else finds out. The story follows his misadventures as he tries to regain his reputation and secure another job before the consequences of his actions catch up with him.
Space Mouse's quiet afternoon with Milly is interrupted when he's tasked with locating the missing rocket ship X-1 and its crew of scientists. When Space Mouse and Milly's search leads them to a hidden prehistoric world pulled down by mysterious magnetic forces, they must battle ancient monsters and uncover a valuable uranium deposit to complete their mission. It's a high-flying adventure that perfectly blends cosmic thrills with the kind of over-the-top creature chaos only Space Mouse can handle!
When Peter Rabbit, a test pilot with nerves to match his job, discovers his experimental rocket ship was sabotaged, he suspects Wolfgang Vonlange's rival construction company. During the next demonstration flight, Peter is knocked unconscious by a hidden gas pellet planted by Weil, Vonlange's saboteur—but an automatic safety system keeps the ship flying in orbit while Peter sleeps. Weil boards the dormant craft to finish the job, only to find Peter awakening and ready for a fight across the stars.
When master criminals Zuckor, Mason, Roc, and Shurf unite on the dark side of the moon, they devise a devastating weapon—a machine that fires a green ray capable of destroying all living tissue for miles—to eliminate their common nemesis: Super Pup. After tricking the hero into surrendering himself by threatening Earth with planted cobalt bombs, the villains believe they've finally cornered their foe, but Super Pup's resourcefulness and super-powered abilities prove far more formidable than they anticipated. A thrilling battle of wits and strength unfolds as the hero must outwit his enemies and stop their deadly scheme.
Merry Mouse's first day as a delivery boy takes a disastrous turn when he accidentally drops a bottle of truth serum into the town reservoir, forcing everyone who drinks the water to speak nothing but the truth. As the effects spread across town—exposing crooked politicians, dishonest boxers, and deceptive citizens—Merry discovers that his mishap might not be the disaster he feared. When his former boss realizes the truth serum has actually cleaned up the town's corruption, he offers Merry far more than just his old job back.
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Reprinted in Space Comics #8 (1958)
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