Skyman #4
☆ Be the first to review + Add to your collection — Join freeSkyman discovers through his crystal ball that two mysterious men are vanishing into thin air at Tony's Diner, then uses his flying ability to pursue them through a window and track their escape. After losing them, he learns from a man named Hartley about a planned office building on a fenced field property and receives a telephone call at the skydrome about trouble at Pierce Place Club. At the Pierce Place Club, Skyman intercepts a call about old baseball equipment being stolen and, along with associates Leo and Hank, prepares to catch the thieves in the act at the location.
When Allan Turner stumbles onto a hidden passage behind a phone booth at Dalton's Dock Diner, he uncovers a dangerous smuggling ring operating right under the city's nose. Caught by the criminals and forced aboard their ship, Turner must rely on his wits and his alter ego Skyman to stop a major narcotic operation—all while a certain young woman waits impatiently for their dinner date. It's a race against time as Skyman pursues the Gray Gull across the harbor with a trap of his own design.
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