Six-Gun Heroes #72
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories. "The Badge" features Wyatt Earp confronting the chaos brought to Dodge City by wild Texas cattle herds and cowboys during a major cattle drive, as he works to maintain order in the town. "The One That Got Away" involves three hardened border-jumpers led by Trig Corlo who rob a bank and kill a hero, but are pursued by Sheriff Nolan and the Rising Winchester, with Corlo attempting to escape with stolen cash while Dr. Lawton fights to survive.
Three hardened border-jumpers led by Trig Corlo hit a bank in Emerson Corner in 1963, but a quick-draw deputy forces them to scatter—and leaves them fractured by suspicion and betrayal. As Sheriff Nolan closes in with a posse, Corlo must navigate the treacherous sanctuary of Devil's Playground, where his own cunning becomes both his greatest asset and his most dangerous weakness. This taut frontier tale explores how desperation and paranoia can unravel even the most ruthless criminals.
When a merciless band of Comancheros sweeps down from the hills burning and looting everything in their path, the town of Connersville loses its sheriff to an ambush—leaving the desperate townsfolk without a leader. Annie Oakley steps forward to rally the frightened citizens, organizing a defense and calling in reinforcements from nearby ranches and the military before the outlaws make good on their threat to burn the town at noon. It's a high-stakes standoff where quick thinking and a steady hand with a gun become the town's only hope against a savage horde.
When Wyatt Earp's firm hand with rowdy Texas drovers costs him the marshal's job in Dodge City, he steps aside—only to watch the town council's handpicked replacement welcome chaos into the streets. As arrogant rancher King Cabot and his wild crew take over Front Street, Earp finds his lawman's heart tested by the very lawlessness he tried to prevent.
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