Showcase Presents: Dial H for Hero #[nn]
☆ Be the first to review + Add to your collection — Join freeThis massive black-and-white collection reprints the original 1960s and 1980s adventures of Robby Reed and later dial-wielders, who could transform into a different super-powered hero by dialing H-E-R-O on a special device. It gathers stories from Showcase #73-76, The Brave and the Bold #61, and the complete 1981 Dial H for Hero series, showcasing the quirky, inventive spirit of Silver and Bronze Age DC.
In "null," teen genius Robby Reed stumbles upon a strange dial that lets him become any hero by dialing "H-E-R-O"—but when the Thunderbolt Gang threatens his city, he must test his powers in the heat of battle, only to find that their leader, Mr. Thunder, slips away before justice can be served.
When Daffy Dagan stumbles upon the H-Dial and accidentally dials "V" for Villain, he’s transformed into a full-fledged super-villain—forcing Robby’s heroes to confront the very criminal they once tried to stop. With the dial’s power twisting a rogue into a threat, the line between enemy and ally blurs in this high-stakes showdown.
In "The Clay-Creep Clan," the Clay King unleashes a sinister formula that turns his henchmen into malleable, shape-shifting agents of chaos, threatening to overwhelm the city. When Robby’s heroes step in, they must outthink and outmaneuver a gang that can twist and reshape itself at will.
In "The Wizard of Light," Robby Reed teams up with his cousin Ned as they face off against the menacing Wizard of Light, using the H-Dial to transform into a range of heroic personas—including a surprisingly flexible Plastic Man—during a high-stakes showdown that tests both courage and quick thinking.
In "The Mummy With Six Heads," Robby uses his H-Dial to face off against Joe Beket, a descendant of an ancient Egyptian wizard whose headpieces grant him the powers of various gods. The clash unfolds as Robby must adapt to a foe whose multiple heads each wield a different divine ability.
In "The Monster-Maker of Littleville," Roban returns to the town that once imprisoned him, wielding a mysterious machine to transform its residents into monsters—driven by a desire to make them suffer as he did. As fear spreads and the town unravels, the line between monster and man begins to blur.
In "Baron Bug and His Insect Army," Robby and his team of heroes—joined by a pair of twins—face off against a cunning criminal scientist who weaponizes giant, mind-controlled insects to pull off daring heists. With swarms of oversized bugs at his command, Baron Bug turns the city’s own ecosystem into a weapon, forcing Robby and his allies to think fast and fight smart.
In "The Freak Super-Heroes," Robby Reed finds himself transformed into a lineup of bizarre, otherworldly heroes after an unusual electrical storm in space alters his form. As he grapples with his new, unpredictable powers, he must confront the lingering threat of Dr. Rigoro Mortis' robot Super-Hood—now a toy-sized menace—while navigating the chaos of his strange new identity.
In "The King of the Curses!", Professor Morgan’s invention—meant to showcase legendary creatures—unwittingly awakens them in the real world, unleashing chaos with no clear way to stop it. The story follows the escalating danger as myth becomes reality, testing the limits of science and the courage of those caught in its wake.
In "The Maruading Moon Man," former adversary Erick Bolton, newly transformed into the eerie Moon Man after a prison escape and a failed experiment, unleashes a wave of criminal chaos. Robby Reed must confront the twisted figure he once faced, now wielding strange powers under the moon's glow.
In "The Terrible Toymaster," Jo teams up with Robby when a mysterious villain threatens their town, only for Suzy to uncover Robby’s secret and take the H-Dial for herself—transforming into the radiant Gem Girl in a flash of power. Together, they face the Toymaster’s twisted schemes, but the aftermath leaves Suzy with nothing but fragmented memories of her heroic moment.
In "The Micro-Monsters!", Robby and the remnants of an evil scientist’s gang find themselves shrunk to microscopic size after a lab explosion. Trapped in a hidden micro-world, they’re drawn into a desperate struggle when the native inhabitants enlist the former villain to help them grow—and conquer Earth.
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Reprints
↩ Reprints House of Mystery #156 (1966), House of Mystery #157 (1966), House of Mystery #158 (1966), House of Mystery #159 (1966), House of Mystery #160 (1966), House of Mystery #161 (1966), House of Mystery #162 (1966), House of Mystery #163 (1966), House of Mystery #164 (1967), House of Mystery #165 (1967), House of Mystery #166 (1967), House of Mystery #167 (1967), House of Mystery #168 (1967), House of Mystery #169 (1967), House of Mystery #170 (1967), House of Mystery #171 (1967), House of Mystery #172 (1968), House of Mystery #173 (1968)
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