Showcase Presents: Blackhawk #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the early Silver Age adventures of the Blackhawk squadron, reprinting their appearances from Blackhawk #133–168 and Showcase #101–106 in DC's budget-friendly black-and-white format. The team of international ace pilots faces Cold War threats, bizarre villains, and occasional supernatural menaces under the leadership of the enigmatic Blackhawk.
In "The Threat from the Abyss," the Blackhawk team is thrown into chaos when their leader seemingly falls in battle—leaving the remaining members to confront the War Wheel, the Flying Tank, and Killer Shark’s Iron Octopus, all controlled by the enigmatic Question Mark. With the team’s unity tested and their leader missing, Chuck uncovers a shocking truth: the Question Mark is actually Blackhawk in disguise, using the crisis as a test to see who among them can rise to lead in his absence. Written by Dave Wood and illustrated by Dick Dillin with inks by Charles Cuidera, the cover by Dick Dillin and Charles Cuidera captures the intensity of the moment.
When a series of mysterious shipwrecks plague the ocean, the Blackhawks dive into the deep to confront the source: Dr. Algov, a rogue scientist wielding atomic missiles from a hidden submarine. Armed with courage and cutting-edge gear, they race against time to stop a rising threat from the abyss.
In "The Avalanche King," the Blackhawks are summoned to Chile to investigate a series of devastating avalanches targeting national defense sites. When they uncover that the chaos is orchestrated by a rogue scientist, Dr. Vicaro, it’s his daughter who unexpectedly becomes their key to stopping him—though her motives remain as icy as the mountains she calls home.
In "Blackhawk the Sorcerer," the mysterious island of the Pacific becomes the unlikely stage for a tense stand-off when Blackhawk, trapped among a reclusive Norman-descended community, attempts to win his team's freedom by claiming he possesses magic. With no real spells to back his words, his only weapon is persuasion—and the islanders' ancient, unbroken traditions.
In "The Raid on Blackhawk Island," the Blackhawks are thrown into chaos when their leader seemingly falls in battle—leaving the team to fend off the War Wheel, the Flying Tank, and Killer Shark’s Iron Octopus, all commanded by the mysterious Question Mark. As tensions rise, Chuck uncovers the truth: the Question Mark is Blackhawk in disguise, and the entire ordeal was a test to see who among them could rise to lead in his absence.
In "The Prophet of Disaster," the Blackhawks are drawn into a mysterious warning from a fortune teller who claims to foresee their fates—only to discover her predictions are part of a clever ruse designed to divert them from a crime already in motion. The story unfolds with tense intrigue, as the team must untangle deception from danger, relying on instinct when the truth is hidden in plain sight.
In "Duel of Giants," criminal scientist Zaroc unleashes a formula that transforms him into a towering, electric-powered behemoth. Forced to match him in scale, Blackhawk takes the same serum, risking his own body to stand against the giant threat.
In "The Perils of Blackie, the Wonder Bird," the Blackhawks' loyal mascot hawk takes center stage as he’s sent on a daring mission to fetch a crucial message from an undercover agent. With smugglers on his tail and time running short, Blackie must outwit danger in a high-stakes race to deliver the intel.
In "The Eighth Blackhawk," Jim Turner’s unexpected heroism earns him an honorary spot among the legendary Blackhawk team—though his gratitude hides a dangerous secret. As he steps into their ranks, his loyalty is tested by a hidden agenda, setting the stage for a tense alliance built on deception.
In "The Gladiators of Blackhawk Island," Fred Cash sets a deadly trial by combat, forcing the Blackhawks to fight one another to prove who is the mightiest. As the team grapples with betrayal and deception, the stakes rise when Cash attempts to exploit their rivalry with radioactive chalk bullets.
In "The Tyrant's Return," Jo stumbles upon a man impersonating Hitler, only to wake up believing he *is* the Nazi dictator himself. The Blackhawks must unravel the mystery behind the deception and restore Jo’s true memories before the charade spirals beyond control.
When Blackie abandons his training to join a flock of migrating hawks, the Blackhawks follow his trail to the island of San Durango—only to stumble into a sudden revolt that tests their resolve and unity. This short, adventurous tale blends wild flight with wartime intrigue, showcasing the team’s resourcefulness in an unfamiliar land.
In "The Human Torpedo," Blackhawk finds himself trapped inside his own experimental weapon when it's hijacked by the rogue Octo and his gang. With the sea teeming with a mysterious race of mermen, the line between enemy and ally blurs as Blackhawk fights to survive the depths and reclaim his machine.
In "The Outcast Blackhawk," Jo Hendrickson is cast out from the elite Blackhawks after failing their rigorous proficiency tests, only to be captured by the cunning Manta Ray. Trapped and forced into a deadly game, Hendrickson must use his wits and hidden skills to escape and turn the tables on his captor—proving his worth in the most unexpected way.
In "The Menace of the Dragon Boat," Olaf sets out to prove his ancestor Gunther Bjornson reached America before Leif Ericson, leading the Blackhawks into a perilous chase with a shadowy gang of smugglers aboard a mysterious vessel. The hunt for ancient secrets unfolds across storm-lashed waters, where history and danger collide.
In "The Human Clay Pigeons," the Blackhawks find themselves trapped by the deadly Sniper, who demands that Professor Kruger reveal his secret formula for neutralizing atomic radiation—before it's too late. With time running out and the stakes higher than ever, the team must rely on wit and courage to survive.
In "Blackhawk vs. Chief Black Hawk," the Blackhawks find themselves stranded in the past when a strange accident fractures time, forcing them to navigate a tense standoff between Chief Black Hawk’s tribe and American soldiers. With no way to return, they must bridge a growing divide before history is rewritten.
When Blackhawk shatters a mirror and is followed by a black cat, a string of misfortunes begins to plague him—each one more inconvenient than the last. As his teammates grow uneasy, Blackhawk must prove that superstition has no place in their mission, even as the odd occurrences pile up.
When the Blackhawks agree to turn their most daring missions into a Hollywood film, things go awry fast—live munitions are swapped for props, turning their action-packed spectacle into a real-life disaster. The line between performance and peril blurs as the team must survive the chaos they never saw coming.
In "The Day the Blackhawks Died," Blackhawk pulls off a daring deception, posing as a long-dead foe to stage his own team's demise—framing the tragedy to lure a ruthless gang into a trap on Blackhawk Island. Written by a team known for their gritty wartime tales and drawn with sharp, cinematic flair, the story unfolds in just eight pages of tense, high-stakes intrigue.
In "Thieves with a Thousand Faces," inventor J. J. Mynus unleashes a fleet of tiny, shape-shifting robots capable of growing to human size—then vanishing again—launching a string of impossible heists that baffle authorities. With no trace left behind, the only clue is the mystery of who—or what—is behind the crimes.
In "The Sunken Island," the Blackhawks investigate a mysterious island rising from the ocean, uncovering a hidden underground civilization descended from a 13th-century Chinese shipwreck—divided into two rival factions, each guarding ancient secrets beneath the waves.
When the Mole fires his atomic disintegrator beam at Blackhawk, the blast goes awry—instead of ending the hero’s resistance, it grants him temporary super-powers. Now, with abilities beyond his usual skill set, Blackhawk must navigate the chaos of sudden power while the Mole watches, unsure if this is victory or a new kind of threat.
When Hendrickson learns he’s the look-alike of the missing King Rudolph of Boravia, he agrees to stand in as a temporary ruler to keep the kingdom stable. But when the real king is captured by the Iron Duke, the Blackhawks are summoned to restore order—though Hendrickson’s role in the crisis may be more complicated than he expected.
In "The Man Who Collected Blackhawks," criminal scientist Zardok uses his shrinking ray to miniaturize the entire Blackhawks team, turning them into tiny captives he plans to auction to the highest bidder in the criminal underworld. The story unfolds as the team's size and circumstances force them into a desperate, high-stakes game of survival and escape.
In "The Show-Off Blackhawk," Jo finds himself thrust into the spotlight when a movie producer takes interest in his adventures, tempting him to prioritize fame over duty. As Jo starts chasing the spotlight, Blackhawk steps in to remind him that the real mission is about more than publicity—it’s about the team.
When a strange electrical surge transforms Blackhawk into a spectral figure, he gains the ability to move unseen—revealing a chilling truth: one of his teammates is not who he seems. Written by a team known for their work on the series, the story unfolds as Blackhawk, now a ghost, must uncover the deception before it’s too late.
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Reprints
↩ Reprints Blackhawk #108 (1957), Blackhawk #109 (1957), Blackhawk #110 (1957), Blackhawk #111 (1957), Blackhawk #112 (1957), Blackhawk #113 (1957), Blackhawk #114 (1957), Blackhawk #115 (1957), Blackhawk #116 (1957), Blackhawk #117 (1957), Blackhawk #118 (1957), Blackhawk #119 (1957), Blackhawk #120 (1958), Blackhawk #121 (1958), Blackhawk #122 (1958), Blackhawk #123 (1958), Blackhawk #124 (1958), Blackhawk #125 (1958), Blackhawk #126 (1958), Blackhawk #127 (1958)
Reprinted in Miracle Man #10
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