Scream Comics #2
☆ Be the first to review + Add to your collection — Join freeA young boy earns a nickel selling waste paper and buys a toy airplane, which he peddles around town until he accidentally crashes it into a pond. After retrieving the plane and discovering it works again, he decides to convert it into an electric motor-powered machine. He brings his invention to a golf course where it malfunctions and causes chaos throughout a tournament, launching golf balls in wild directions and creating various mishaps before finally getting trapped in a water hazard.
All-Star Al sets out to build a golf course on a vacant lot to impress his friend Cap and earn a spot on his team, crafting makeshift hazards and greens from junk. When the tournament begins, the course’s improvised traps and obstacles prove unexpectedly treacherous—even for Cap, who barely makes it to the final hole.
Barnacle Bill and his friend Betty prepare for a championship iceboat race, confident in their sleek new boat. When Reggie and his pal sabotage the course by secretly applying rosin and a blow torch to melt the ice beneath Bill’s boat, the resulting chaos sends the boat drifting into a moving island of ice—leaving Bill and Betty stranded and bewildered as the race unfolds around them.
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