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Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form #[nn] cover

Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form #[nn]

Jan 2000 · HarperCollins · 22.95 USD
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About this Collection

This collection presents Scott McCloud's visionary follow-up to 'Understanding Comics,' where he outlines twelve distinct revolutions reshaping the comic industry through digital technology, creator rights, and evolving storytelling methods. Published by HarperCollins in 2000, the book expands on themes from his earlier work, examining how the internet, digital publishing, and legal reforms could transform comics as both an art form and a commercial medium.

Contains 10 stories
Understanding Comics Revisited
3 pp
Introduction: The Twelve Revolutions
19 pp
Part 1 Windmills and Giants: Setting Course A "Low" Art Takes the High Road
31 pp
Part 1 Windmills and Giants: Negitiveland The Business of Comics
22 pp
Part 1 Windmills and Giants:Community Standards The View From Outside
16 pp
Part 1 Windmills and Giants: Big World The Battle For Diversity
30 pp
Part 2 Catching a Wave: The Things About Tools Some Thoughts on Computers
10 pp
Part 2 Catching a Wave: Through the Door Digital Production
16 pp
Part 2 Catching a Wave: The Frictionless Economy Digitial Delivery
46 pp
Part 2 Catching a Wave: The Infinite Canvas
43 pp

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Reinventing Comics: The Evolution of an Art Form – Twelve Revolutions in Digital Publishing, Creators' Rights, and the Future of Storytelling

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