Red Arrow #3
☆ Be the first to review + Add to your collection — Join freeRed Arrow responds to a summons from Captain Steve Allen and rushes to Fort Samson to prevent trouble on the land, where he encounters a dangerous challenge from a malevolent force. The issue features multiple stories including "Mission to Danger," in which Red Arrow confronts enemies threatening frontier settlements, "Ghost Dance," depicting Native American spiritual conflict, and a Hopi legend about Chief Qua-ku-ku leading his people through the Underworld to find a new world of light after encountering wickedness and the need for spiritual renewal.
Red Arrow and Chief Thunder Rock lead a buffalo hunt with the young Arapaho Braves, but when a sudden quarrel erupts between Red Arrow and a young warrior named SLY WEASEL, the tension escalates. As the hunt continues, Red Arrow discovers a white man’s tobacco pouch with gold coins, sparking suspicion about SLY WEASEL’s loyalty—and soon, the entire camp is under threat from a hidden band of raiders.
Red Arrow and his young partner, Running Deer, race to Fort Samson after receiving a desperate call from Captain Steve Allen, only to find the garrison abandoned and the troops pulling out amid rising tensions. As the pair learns that a mysterious medicine man named Wa-Ni-Tsi is inciting war among the tribes, they are hunted across the desert by Kiowa warriors while Red Arrow races to stop a bloodbath before the returning soldiers arrive.
In the quiet frontier settlement of Treeless, Jud Clay—once a fierce cavalry fighter turned peaceful trader—finds his old friendship with Dakota chief Prairie Bear tested when a brutal raid leaves settlers dead and suspicion falling on the very people Clay calls friends. As soldiers arrive to arrest Prairie Bear, Jud refuses to believe his ally is a traitor, setting out alone to uncover the truth behind the attack.
In the wake of rising tension, Chief Mad Wolf leads his people in the Ghost Dance, vowing to wage war against the white settlers. When Tall Bear, a rival chief who seeks peace, challenges Mad Wolf to a contest of magic to prevent bloodshed, he devises a daring plan involving his four daughters and a hidden ruse. As the two sides prepare for the trial, the fate of the tribe hangs in the balance.
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