Red Arrow #3
☆ Be the first to review + Add to your collection — Join freeRed Arrow responds to a summons from Captain Steve Allen and rushes to Fort Samson to prevent trouble on the land, where he encounters a dangerous challenge from a malevolent force. The issue features multiple stories including "Mission to Danger," in which Red Arrow confronts enemies threatening frontier settlements, "Ghost Dance," depicting Native American spiritual conflict, and a Hopi legend about Chief Qua-ku-ku leading his people through the Underworld to find a new world of light after encountering wickedness and the need for spiritual renewal.
Red Arrow uncovers treachery in Chief Thunder Rock's tribe when a gold coin falls from the young brave Sly Weasel during a buffalo hunt—evidence of secret dealings with white men. As Red Arrow pursues the truth, he discovers a larger conspiracy that threatens the Arapahoe camp itself, leading him into a deadly confrontation where allies and enemies blur in the struggle to protect the tribe.
Red Arrow answers a desperate call to Fort Samson, only to find the Army withdrawing troops to fight a war back East—leaving the frontier defenseless and ripe for a medicine man named Wa-Ni-Tsi to stir up the tribes toward bloodshed. With his young partner Running Deer at his side, Red Arrow must navigate treacherous tribal politics and outmaneuver a conspiracy that runs deeper than simple war paint, all while the clock ticks toward open conflict. It's a race against time and cunning across savage country, where one man's word and speed might be all that stands between peace and massacre.
Jud Clay, a former Indian fighter turned trader and peacemaker, finds himself caught between duty and friendship when a mysterious raid on the settlement of Treeless is blamed on Prairie Bear and his Dakota warriors—even though Clay knows his old friend couldn't possibly be responsible. With the cavalry ready to string up the innocent chief, Clay must track down the real culprits and expose the treachery before justice becomes lynching.
In 1870, Chief Mad Wolf stirs his people to wage war against the encroaching white settlers through the fierce ceremonies of the Ghost Dance, but Chief Tall Bear rides into the conflict determined to stop the bloodshed before it consumes them all. When Mad Wolf rejects Tall Bear's pleas for peace and threatens his life, Tall Bear issues a dangerous challenge: a contest of magic that will determine whether Mad Wolf's warriors join him in war or abandon the path of violence forever. As the two chiefs prepare to pit their spiritual powers against each other, Tall Bear puts his own daughters at the center of a perilous gambit.
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