Punisher: Suicide Run #[nn]
☆ Be the first to review + Add to your collection — Join freeIn "Suicide Run Part 2: Bringing Down the House," the Punisher finds himself trapped inside a skyscraper teeming with mobsters, forced to make a brutal choice: survive or take them all down with him. With no way out and every second ticking toward detonation, he must decide how far he’s willing to go to end the threat—no matter the cost.
In "Suicide Run Part 3: Deadline," the dust settles after a building collapses, burying the Punisher beneath the rubble. With the apparent death of their nemesis, enemies and allies alike scramble through the wreckage, each vying for control in the chaos—some seeking revenge, others a chance to claim the Punisher’s legacy.
In "Suicide Run Part 5: Shhh!", Frank Castle slips away from a town that believes him dead, only to find an unexpected ally in a quiet little girl whose father is the local cop. When his hiding spot in a treehouse is uncovered, Frank’s careful cover begins to unravel—just as the town’s secrets start to stir.
In "Suicide Run Part 6: False Moves," Lynn and Payback flee from VIGIL as Blackwell’s grip on the mission fractures into chaos. Dean unveils his radical vision of forging a new generation of Punishers to honor a fallen comrade, while Jimmy, caught in the crossfire, takes up the mantle for the Mob—mistaken for the real Punisher. Meanwhile, Frank Castle sits in a small-town jail, arrested as a vagrant, far from the storm he’s unwittingly set in motion.
In "Suicide Run Part 7: Known Associates," the Punisher finds himself locked behind bars in the quiet town of Laastekist, where the news of his survival sends shockwaves through a growing circle of old allies and long-standing foes. As word spreads that he’s still very much alive, the town becomes a gathering ground for those who know him—some seeking redemption, others revenge—each drawn into the storm he’s unwittingly unleashed.
In "Suicide Run Part 9: Past the Point of Rescue," the escalating body count among the false Punishers sends shockwaves through the town, where the real Punisher has been imprisoned. As the surviving players close in, the fragile tension explodes into chaos, drawing every player into a deadly convergence.
In "Suicide Run Part 10: Everything Changes," the Punisher pushes through the final reckoning in the isolated town of Lastekist, aided by the local sheriff in a brutal showdown that leaves few standing. As Lynn and Payback recover from their wounds, they confront the cost of the violence and choose to walk away. Meanwhile, Micro reconnects with Mickey, looking to forge a new path—one that might finally move beyond the cycle of vengeance.
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↩ Reprints The Punisher #85 (1993), The Punisher War Journal #61 (1993), The Punisher #86 (1994), The Punisher War Journal #62 (1994), The Punisher: War Zone #23 (1994), The Punisher #87 (1994), The Punisher War Journal #63 (1994), The Punisher: War Zone #24 (1994), The Punisher #88 (1994), The Punisher War Journal #64 (1994), The Punisher: War Zone #25 (1994)
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