comicbooks.com Join Free
Punisher: Suicide Run #[nn] cover
Cover: Michael Golden

Punisher: Suicide Run #[nn]

Aug 2017 · Marvel · 34.99 USD; 45.00 CAD
☆ Be the first to review + Add to your collection — Join free
Contains 11 stories
Smoke & Fire
22 pp
PunisherBlackwellJessupVIGILMondo Pain (villain)The Mob (villains)
Suicide Run Part 1: Terminal Objectives
29 pp
Punisher: MicrochipMickey FondozziLynn MichaelsJigsaw (villain)Rosalie Carbone (villain)Vito Vaducci (villain)The Mob (villains)
Suicide Run Part 2: Bringing Down the House
29 pp
Punisher [Frank Castle]Microchip [David Lieberman]Mickey FondozziRapido (villain)The Mob (villains)

In "Suicide Run Part 2: Bringing Down the House," the Punisher finds himself trapped inside a skyscraper teeming with mobsters, forced to make a brutal choice: survive or take them all down with him. With no way out and every second ticking toward detonation, he must decide how far he’s willing to go to end the threat—no matter the cost.

Suicide Run Part 3: Deadline
29 pp
PunisherMicrochipMickey FondozziBlackwellJessupOutlawLynn MichaelsPaybackDean SwaybrickVIGILJimmy Pierce (villain)The Mob (villain)

In "Suicide Run Part 3: Deadline," the dust settles after a building collapses, burying the Punisher beneath the rubble. With the apparent death of their nemesis, enemies and allies alike scramble through the wreckage, each vying for control in the chaos—some seeking revenge, others a chance to claim the Punisher’s legacy.

Suicide Run Part 4: Standing in the Shadows
19 pp
MicrochipLynn MichaelsPaybackBlackwellVIGILThe Mob (villains)
Suicide Run Part 5: Shhh!
20 pp
PunisherBlackwell (guest appearance)Outlaw (guest appearance)VIGIL (guest appearance)The Mob (villains)

In "Suicide Run Part 5: Shhh!", Frank Castle slips away from a town that believes him dead, only to find an unexpected ally in a quiet little girl whose father is the local cop. When his hiding spot in a treehouse is uncovered, Frank’s careful cover begins to unravel—just as the town’s secrets start to stir.

Suicide Run Part 6: False Moves
21 pp
Punisher (cameo)BlackwellJessup (death)Lynn MichaelsPaybackDean SwaybrickVIGILJimmy Pierce (villain)The Mob (villain)

In "Suicide Run Part 6: False Moves," Lynn and Payback flee from VIGIL as Blackwell’s grip on the mission fractures into chaos. Dean unveils his radical vision of forging a new generation of Punishers to honor a fallen comrade, while Jimmy, caught in the crossfire, takes up the mantle for the Mob—mistaken for the real Punisher. Meanwhile, Frank Castle sits in a small-town jail, arrested as a vagrant, far from the storm he’s unwittingly set in motion.

Suicide Run Part 7: Known Associates
20 pp
PunisherBlackwellLynn MichaelsPaybackOutlawVIGILVito Vaducci (villain)Rosalie Carbone (villain)The Mob (villains)

In "Suicide Run Part 7: Known Associates," the Punisher finds himself locked behind bars in the quiet town of Laastekist, where the news of his survival sends shockwaves through a growing circle of old allies and long-standing foes. As word spreads that he’s still very much alive, the town becomes a gathering ground for those who know him—some seeking redemption, others revenge—each drawn into the storm he’s unwittingly unleashed.

Suicide Run Part 8: Last Dance in Laastekist
29 pp
PunisherBlackwell (guest appearance)Lynn Michaels (guest appearance)Payback (guest appearance)VIGIL (guest appearance)Vito Vaducci (villain)The Mob (villains)
Suicide Run Part 9: Past the Point of Rescue
22 pp
PunisherBlackwellOutlawLynn MichaelsPaybackDean Swaybrick (death)VIGILJimmy Pierce (villain, death)The Mob (villains)

In "Suicide Run Part 9: Past the Point of Rescue," the escalating body count among the false Punishers sends shockwaves through the town, where the real Punisher has been imprisoned. As the surviving players close in, the fragile tension explodes into chaos, drawing every player into a deadly convergence.

Suicide Run Part 10: Everything Changes
30 pp
PunisherMicrochipMickey FondozziBlackwell (death)OutlawLynn MichaelsPaybackVito Vaducci (villain)The Mob (villains)

In "Suicide Run Part 10: Everything Changes," the Punisher pushes through the final reckoning in the isolated town of Lastekist, aided by the local sheriff in a brutal showdown that leaves few standing. As Lynn and Payback recover from their wounds, they confront the cost of the violence and choose to walk away. Meanwhile, Micro reconnects with Mickey, looking to forge a new path—one that might finally move beyond the cycle of vengeance.

ComicBooks.com Value

Our Model is In Beta
Raw (NM) $0
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

Find on

Search eBay for Punisher: Suicide Run #[nn]
No confirmed live listings for this exact issue right now — this opens an eBay search.

Sell my copy

Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.

We Buy Collections ▸
Fast, fair offers · we handle grading & shipping

Full credits

inker Mick Gray
colorist John Kalisz
colorist Kevin Tinsley
cover pencils, inks Michael Golden

Reprints

↩ Reprints The Punisher #85 (1993), The Punisher War Journal #61 (1993), The Punisher #86 (1994), The Punisher War Journal #62 (1994), The Punisher: War Zone #23 (1994), The Punisher #87 (1994), The Punisher War Journal #63 (1994), The Punisher: War Zone #24 (1994), The Punisher #88 (1994), The Punisher War Journal #64 (1994), The Punisher: War Zone #25 (1994)

Reviews

Reader reviews

No reader reviews yet.