Poison Elves: The Mulehide Years #[nn]
☆ Be the first to review + Add to your collection — Join freeThis volume collects the early issues of Drew Hayes' cult-favorite fantasy series, covering the adventures of the sarcastic elven rogue Lusiphur as he navigates a gritty, magical world. It reprints the first story arcs from the original Poison Elves run, showcasing Hayes' distinctive black-and-white art and darkly humorous storytelling.
In "Down and Out in Amineta," the mighty Elf Sorcerer Tenth confronts Lusiphur in a high-stakes duel, driven by both the loss of his power and a thirst for challenge. Written, drawn, and inked by Drew Hayes, this 2001 installment from Sirius Entertainment delivers a tense, character-driven clash in the gritty world of Poison Elves, with the cover by Hayes capturing the raw intensity of the moment.
In "Down and Out in Amineta," the cunning daughter of the evil genius Moochau sets her sights on Lusiphur, using her charm to bring him back to her father’s domain. With the fate of a demon’s summoning hanging in the balance, Lusiphur finds himself caught in a web of deception and ancient magic.
In "Resurrection Man," wounded Lusiphur finds unexpected refuge with Ed Fischer, a man whose unsettling resemblance to the real-life Ed Gein casts a long shadow over their uneasy coexistence. As the line between protector and predator blurs, the story unfolds in quiet dread, grounded in the eerie intimacy of isolation and the unsettling familiarity of a face that feels too real to be coincidence.
In "Similitude of a Hero," Lusiphur finds himself caught between camaraderie and temptation when the enigmatic Farallah invites him to her home after a night of drinking with new friends, including the elf Jace. The moment takes a bizarre turn when they’re ambushed by the absurd, over-the-top superhero parody known as The Purple Marauder.
In "Debt Collections," Lusiphur grapples with the brutal aftermath of his addiction, forced to endure withdrawal as penance for defying Nick, the ancient crime lord who once saved his life. The story unfolds in the shadowed corners of a world where debts are paid in blood and willpower, and every choice has a price.
In "Wicked Yawn Traumatic Dogs Two," a nameless soul-stealer—some call him the sandman—drifts through the dreams of Lusiphur, weaving illusions in the dark. There, in the recesses of his mind, Lusiphur encounters a clown, a figure both strange and unsettling, as the line between dream and reality blurs.
In the shadowed streets of Amrahly'nn, where minds are as vulnerable as flesh, a doppelgänger slips through the night—wearing the face of Lirilith, a figure from a past tale. As trust shatters and reality bends, Jo and the others must confront a deception that feels all too real.
In "The Suicide King Traumatic Dogs Part IV," Lusiphur spins a strange tale in a dimly lit bar, recounting the eerie bond between Siamese twins named James and Earl—his words drawing in every patron as the story unfolds with uncanny weight. The atmosphere thickens as the line between narrator and tale begins to blur, leaving the audience spellbound.
In "Sleepin' in Mistwood Traumatic Dogs Part Five," Lusiphur drifts through a dream realm where he encounters Parintachin, whose past begins to unfold in unexpected ways. When Lusiphur's anger flares, Parintachin shifts the dream with a sudden, haunting image of the Purple Marauder.
In "Hyena," Lusiphur returns to his ex-wife, the sorceress Hyena, carrying the corpse of a dead doppelgänger. He bargains for a magical device, but the exchange leads him to take a mysterious lamp containing a genie instead.
In "The Last Temptation of Lusiphur Desert of the Third Sin I," the cursed Lusiphur unwittingly summons a dazzling female genie named Anhkikiahl, who dispatches him only to bring him back to life—offering him three wishes in a twist that promises more peril than power.
In "Tenth's Game Desert of the Third Sin III," the mighty Elf Sorcerer Tenth, sensing his power has been siphoned after a genie’s wish granted Lusiphur unnatural speed, issues a deadly challenge: a duel to the death. With pride and magic on the line, the two face off in a desert where every step could be their last.
Widowmaker, a relentless E'jja assassin who once lost Lusiphur’s third wish to a genie, now stalks the desert of the Third Sin with a vengeance—determined not just to reclaim what was stolen, but to make Lusiphur pay for it. In this 22-page tale from *Poison Elves: The Mulehide Years*, the line between hunter and hunted blurs across a landscape steeped in ancient dread.
On July 17th, 1514, across the vast and shifting sands of the Third Sin VI, the lives of familiar and unknown souls intersect in a series of vivid, standalone vignettes. Each page captures a moment in time—some quiet, some tense—hinting at unseen connections and the quiet gathering of forces beneath the surface of the world.
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Reprints
↩ Reprints I, Lusiphur #1 (1991), I, Lusiphur #2 (1992), I, Lusiphur #3 (1992), I, Lusiphur #4 (1992), I, Lusiphur #5 (1992), I, Lusiphur #6 (1992), I, Lusiphur #7 (1992), Poison Elves #8 (1993), Poison Elves #9 (1993), Poison Elves #10 (1993), Poison Elves #11 (1993), Poison Elves #12 (1993), Poison Elves #13 (1993), Poison Elves #14 (1994), Poison Elves #15 (1994), Poison Elves #16 (1994), Poison Elves #17 (1994), Poison Elves #18 (1994), Poison Elves #19 (1994), Poison Elves #20 (1995), Poison Elves #1 (1996), Poison Elves #2 (1996), Poison Elves #3 (1997), Poison Elves #4 (1998)
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