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Plastic Man #60 cover
Cover: Dick Dillin

Plastic Man #60

Mar 1956 · Quality Comics · 0.10 USD
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Plastic Man encounters a mysterious figure disguised as a fiery being who claims to have invented a powerful demonstration. When Plastic Man infiltrates the criminal's operation at midnight to stop their scheme, he discovers they plan to destroy a house and frame him for it. After Plastic Man foils their plot by ensuring the explosion occurs elsewhere and they cannot trace it back to him, the criminals are left frustrated, while Plastic Man celebrates his successful intervention with a well-deserved meal.

Contains 5 stories
The Man in the Fiery Disguise
7 pp · Superhero
Plastic Man [Eel O'Brian]

Plastic Man and his partner Woozy Winks are dispatched to Guap Island to apprehend the traitorous volcanologist Dr. Zink, who's secretly working with Communist agents to steal his heat-proof suit—a device that could render enemy soldiers immune to flame weapons. But when they arrive at the volcanic crater, they're confronted by a terrifying figure: the Lava King, a molten creature whose touch can melt steel, and Plastic Man must use his extraordinary abilities to survive the inferno and stop Zink from handing over his dangerous invention to the enemy.

Untitled Humor story
1 pp · Humor
Woozy Winks
The Bounding Bandit
7 pp · Superhero
Plastic Man [Eel O'Brian]Woozy WinksDr. Bounce (villain)

Plastic Man and Woozy Winks tangle with Dr. Bounce, a crook-scientist whose failed experiments to gain stretching powers have instead given him an unpredictable bouncing ability that threatens to outmatch the Man of Plastic himself. As Dr. Bounce bounces his way through a crime spree across the city, Plastic Man must use his wits to turn the villain's own newfound powers against him and bring the "Bounding Bandit" to justice.

Dancin' Fool
4 pp · Humor
Woozy Winks
Hypno, Master of Mystery
9 pp · Superhero
Plastic Man [Eel O'Brian]Woozy WinksHypno

When Hypno, a master hypnotist, spots Woozy Winks in the audience at his demonstration, he sees the perfect pawn—hypnotizing the unsuspecting sidekick and forcing him to lure Plastic Man into a deadly trap. Plastic Man must use his wits to uncover Hypno's scheme before his best friend becomes a unwilling instrument of his destruction, all while the magician uses his stage show as cover for a jewel-smuggling operation.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $30
CGC 9.4 · 1 in census $1,291*
CGC 9.2 none in existence
CGC 9.0 none in existence
CGC 8.5 · 1 in census $348
CGC 8.0 none in existence
CGC 7.5 · 1 in census $213*
Show all 16 grades
CGC 7.0 none in existence
CGC 6.5 · 1 in census $82*
CGC 6.0 none in existence
CGC 5.5 none in existence
CGC 5.0 none in existence
CGC 4.5 none in existence
CGC 4.0 · 1 in census $45*
CGC 3.5 · 1 in census $37*
CGC 3.0 · 1 in census $29*
CGC 2.5 · 1 in census $26*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

writer, artist, inker Bernard Dibble
cover pencils, inks Dick Dillin

Reprints

↩ Reprints Feature Comics #99 (1946), Plastic Man #27 (1951), Plastic Man #41 (1953), Plastic Man #42 (1953), Plastic Man #43 (1953)

Key issues in Plastic Man

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