Peter Rabbit #19
☆ Be the first to review + Add to your collection — Join freePeter Rabbit encounters a wild west rodeo adventure involving a bucking bronco whose head has gone missing, followed by a separate story in which Peter and friends search for treasure after meeting an old pirate with a map showing the location of gold in a stream. The issue includes a fairy tale about an Egyptian pharaoh named Rademes who built a treasure house to protect his vast wealth, with a secret stone only the original mason knew how to remove. Additional backup stories feature Peter and companions in various comedic situations, including an encounter in a vacuum-sealed room and space-themed adventures.
Out at the P-Bar-B Ranch, Peter Rabbit and Dazy tackle their first cattle branding, but when it comes time to mark a frisky dogie, things don't go quite according to plan. This 1953 Western romp proves that good intentions and ranch work don't always mix!
Peter Rabbit takes a job as sheriff of Lonesome Gulch, a town plagued by daily bank robberies from the notorious outlaw "Two-Gun" Grogan—but when Grogan's gang strikes and kidnaps Dazy, Peter discovers he's far braver than he realized when pushed to protect someone he cares about. What starts as a nervous rabbit trying to do his duty transforms into something altogether different as Peter pursues the gang to their hideout and faces off against Grogan in a wild confrontation that tests his newfound courage in ways neither of them expected.
Sparky Smith joins the hunt for gold in the frontier, discovering promising nuggets in a stream—but the real treasure hunt begins when a mysterious map leads the group through a wild forest filled with dangerous encounters. After battling a lion, a snake, and a bee hive to reach their destination, they unearth a chest that holds something far more valuable than riches: magical pills that transform an old sea captain back to his youth. When the captain's true identity and sinister intentions are revealed, Sparky and a companion find themselves in a desperate fight for survival at cliff's edge.
Cicero's got a date with a girl named Kitty at Phoney Island Amusement Park, but his pal Timmy the mouse won't stop trying to crash the outing—trapping him in a room, sneaking along, and generally making a nuisance of himself. What should've been a romantic evening turns into an all-night chase through the park, with Cicero swinging at Timmy and Timmy dodging at every turn, from the ring-the-gong game to a wild ride on the roller coaster.
Peter Rabbit picks up a distress signal from Saturn and decides to investigate—only to discover a mysterious underwater city and an alluring female who's far more interested in him than in explaining her S-O-S. When her true intentions become clear and she separates him from his companion Dazy, Peter must navigate a bizarre series of rooms and dangers to rescue his friend and escape her clutches. It's a wild space-age romp that mixes sci-fi thrills with humor as our heroes race against time and treachery in an alien world.
Peter Rabbit and Dazy find themselves fleeing desperately through frontier territory as a pursuing group of Indians closes in on their trail. With nowhere left to run and their pursuers gaining ground, the pair must think fast to survive the predicament they've gotten themselves into.
Space Mouse has been running deliveries across the solar system—from Mars to Jupiter to Saturn to Uranus—and finally makes it home, only to have Molly ask him to make one more trip: to the corner store for salt. After traveling to the far reaches of space, a simple errand around the neighborhood suddenly feels like too much to ask.
Peter Rabbit and his friend Dazy are trying to enjoy a Sunday picnic when they run out of water, but a grumpy farmer refuses to help them out. Peter hatches a plan to sneak back and get what they need from the pump, leading to a chase that tests his nerve and quick thinking.
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