Men of Mystery Comics #86
☆ Be the first to review + Add to your collection — Join freeIn "The Redemption of Major Von Hartz," a former spy haunted by his past must confront his legacy when foreign agents kidnap his father and force him to sabotage Fort Stonewall. With the weight of his history pressing down, Major Hart is torn between duty and guilt as Minute Man urges him to play along—while secretly working to save the man he once betrayed.
In "No Rest For Minute Man," the hero intercepts a Nazi plot aboard a speeding train, rescuing a young boy who reveals a dangerous conspiracy: political boss Shuker is being manipulated by the agents, who aim to install him as governor—then use him as a puppet to seize control of the state. With the stakes rising and the truth hidden in plain sight, Minute Man must unravel a web of deception before the scheme reaches its final act.
In "Illyria, Queen of Spies," Jack Weston is dispatched to Barracoon, a remote Gulf of Mexico island recently acquired by the U.S. government for a naval base, only to find himself facing off against Illyria and her network of agents. As the island’s dark history of voodoo and old magic begins to stir, Minute Man must navigate treachery and supernatural forces to prevent sabotage before the base can be built.
In "The Servants of Korozan," Jack Weston finds himself wrongly accused after Senator Barr's daughter vanishes—her disappearance orchestrated by Japanese foreign agents aiming to pressure the senator into abandoning his push for American military preparedness. With the truth buried beneath suspicion and political tension, Jack must clear his name while unraveling a conspiracy that reaches far beyond the crime scene.
In "Death Over Washington," the mysterious assassination of Admiral Thompson draws in Alan Armstrong and Spy Smasher, who uncover a sinister plot weaving espionage, high-stakes sabotage, and a villain known only as Death. As Spy Smasher is captured and thrust into a fiery underworld, he finds himself trapped with other high-ranking U.S. officials—each a target in a deadly game for military secrets.
In "The Two-Faced Killer!", a mysterious murder draws Admiral Corby into a high-stakes investigation, enlisting Spy Smasher to uncover the truth. As the hunt unfolds, the line between ally and enemy blurs—someone close to Corby is hiding in plain sight, using deception to steal vital naval secrets.
In the shadow of war, a woman suspected of crippling the Union’s efforts through espionage becomes the focus of a high-stakes mission. With President Lincoln urging action, Allan Pinkerton must uncover the truth behind a string of devastating defeats—before the next one strikes.
In "Spy Smasher Vs. America Smasher," the shadowy menace of America Smasher escalates his campaign against national morale, unleashing propaganda through massive aerial projections that turn the sky itself into a canvas of subversion. With the screen shattered, he shifts his assault to city buildings, forcing Spy Smasher to track his elusive broadcast source before the nation’s spirit crumbles further.
In "The Victory Battalion," Al and Jimmy uncover a dangerous espionage plot when they intercept a group of spies planning to smuggle themselves aboard the freighter *Sea Gull*, which is set to join a naval convoy. When Jimmy is captured and taken onto the ship, Spy Smasher must move quickly to stop the spies from signaling a German submarine to attack the convoy.
In "The White Lily of France," Commando Yank infiltrates a seemingly tranquil fishing village in Nazi-occupied France, where a hidden submarine base lies beneath the surface—protected by deadly electrical buoys that turn any approaching ship into wreckage. With stealth and grit, he must find a way to disable the defenses without triggering the trap, all while evading enemy patrols and uncovering the truth behind the village’s deceptive calm.
In "The Black Sphinx," the enigmatic criminal mastermind sets his sights on eliminating two threats: Mr. Scarlet and Brian Butler. When the Black Sphinx plants the stolen Thotep Ruby in Brian's room, suspicion falls hard on the young man, setting off a tense game of deception and danger.
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↩ Reprints Minute Man #1 (1941), Spy Smasher #5 (1942), Wow Comics #7 (1942), Wow Comics #19 (1943)
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