Mega Marvel #2/1997
In "W objęciach złego," Gambit arrives in London chasing a string of murders echoing the infamous Jack the Ripper case, only to stumble upon Wolverine—covered in blood and with no memory of how he came to be there. The two must navigate a web of mystery and danger, where every clue brings more questions than answers.
In the shadowed underbelly of London, a series of brutal murders has the city on edge, and with a mutant suspect on the loose, Wolvie and Gambit are cornered by police who see them as the only answer. Just as arrest seems inevitable, Martinique appears—sent, she claims, by Nick Fury—and pulls them into a desperate escape through the flooded sewers beneath the Thames. With only a single match to light their way, they soon discover that trust is as fragile as the darkness around them, and something far more insidious may be guiding their every step.
In "Skrawki życia," Mastermind—Martinique Jason, wielding her father’s legacy—twists reality itself, ensnaring Gambit and Wolverine in vivid, dangerous illusions designed to turn them against one another. Through a virtual reality headset, Arcade watches with detached fascination as the minds of two fierce heroes unravel in the labyrinth of her making.
In "Kobiety i mężczyźni," Wolverine and Gambit fight through a storm of manipulated memories and twisted realities as Arcade and Mastermind pull the strings behind the scenes. When the truth finally surfaces, Martinique—caught in the web of deception—uses her powers of illusion to turn the tables on Arcade, leaving his mind shattered.
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↩ Reprints Wolverine / Gambit: Victims #1 (1995), Wolverine / Gambit: Victims #2 (1995), Wolverine / Gambit: Victims #3 (1995), Wolverine / Gambit: Victims #4 (1995)
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