Maxx #3/1991
In "Kapitel 6: Huset brinner!!," Somerset Holmes, after being struck by a car and losing her memory, seeks help from doctor Jacob Hinkle—only to find him dead and herself on the run. Forced to flee through the city, she defends herself with unfamiliar fighting skills, evades a suspicious cop, and narrowly escapes a motorcycle pursuer whose crash leaves her with a mysterious key. With the streets closing in and her past a blur, Somerset’s journey into the unknown takes a sharp turn. Written by Bruce Jones, April Campbell, and Brent Anderson, with art and inks by Brent Anderson and lettering by Jelena Rundquist, the cover by Timothy Truman captures the tension of a city on fire.
In "Kapitel 6: Huset brinner!!" from Maxx #3/1991, Scout confronts the antelope monster and President Grail’s schemes, but as the chaos unfolds, a hidden force continues manipulating events from the shadows. The story’s tension builds as secrets surface and the true architect of the turmoil remains just out of sight.
In the final chapter of a tense sci-fi mystery, Reuben Flagg unravels a conspiracy after uncovering a cache of counterfeit mananacillin, using sharp interrogation to expose the truth behind the deception. With the help of Sam and Tishominga, he narrowly escapes a lynch mob, finally closing the case before returning to Chicago’s tangled web of politics and power.
In "Fridens klot Del två," Johnny Nemo takes on a desperate mission to recover a lost Sirian artifact before it triggers interstellar war. With time running out, he devises a radical plan: freeze himself into suspended animation, only to awaken centuries later—only to find himself trapped in Sirian hands.
In "Kämparna," a radioactive biological weapon crashes to Earth aboard a downed satellite, setting off a high-stakes race between nations. Green Arrow is called upon by the Russians to retrieve the deadly payload before the Chinese send their own agent to claim it.
In "Somerset Holmes," a woman with no memory of her past is struck by a car and wakes to a world she doesn’t recognize. After seeking help from a doctor whose sudden death forces her to flee, she finds herself in a gritty bar where violence erupts—only to discover she can fight with skills she can’t explain. As police close in and a mysterious motorcyclist hunts her through the night, she stumbles upon a key that might lead somewhere, but she’s not sure where—or who she’s really running from.
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Reprints
↩ Reprints Somerset Holmes #1 (1983), Strange Days #2 (1985), American Flagg! #18 (1985), Scout #6 (1986), Scout #14 (1986), Green Arrow #3 (1988)
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