L'incroyable Hulk #10
Dans les marais, soudain s'agite... un monstre géant ! When a missile strike sends the Hulk crashing into a Florida swamp, he stumbles upon a hidden cabin and accidentally unleashes a monstrous creature from radioactive waste—now known as the Glob. As the military closes in, the Glob kidnaps Betty, mistaking her for the woman he once loved. With the swamp turning deadly, the Hulk must face both the muck monster and a trap set by General Ross, all while the true nature of the Glob’s origins begins to surface.
In the dead of night, a sleeping artist stirs in a wax museum, jolted by an unnatural sound. When he investigates, he discovers the still figures are not wax at all—but alien observers studying humanity with quiet, unsettling intent. As panic sets in, he calls for help, but the arrival of police only triggers a terrifying response: the museum itself begins to tremble, then lifts into the sky, vanishing into the void. Left behind, a single book offers a final, haunting message—knowledge meant to be shared, but deemed too risky for humans to hold.
In "Le dernier combat de Hulk !", the Hulk, driven by rage and confusion, clashes with the Fantastic Four in a brutal showdown at the Baxter Building. After a series of violent encounters, including a fight with hoboes and a forced transformation, the Hulk arrives at the headquarters of the team, only to be trapped and subdued by Reed Richards' new device—while a crucial clue from Bruce Banner’s notes begins to unravel the mystery of his condition.
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↩ Reprints Journey into Mystery #74 (1961), The Incredible Hulk #121 (1969), The Incredible Hulk #122 (1969)
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