Koko and Kola #3
☆ Be the first to review + Add to your collection — Join freeKoko the clown and his friend Kola the bear set out on an adventure that begins when Koko loses his wagon of pies and Kola rescues a kitten stuck in a tree. The two companions use Koko's magic to fly to King Cole Land, where they encounter various obstacles and mishaps, including a bomb at the palace. Later, Koko and Kola pursue a large worm and then chase after a raft full of cheese, eventually discovering it is "The Monitor," a historic ironclad ship repurposed as a cheese box on a raft.
Raymond and his friends set out to find a legendary fairy prince said to grant wishes, following a tip that leads them to a boat docked at the wharf. What unfolds is a slapstick adventure full of tumbles, narrow escapes, and comic mishaps as Koko, Kola, and Muggsy search the vessel from deck to hold. By story's end, they discover the truth behind their quest in the most unexpected way.
Raymond, Koko, and Kola join their new friend Jerry the pigeon for an evening adventure through the park, discovering the unusual "homes" that fill its landscape—from a merry-go-round to a glass flower house to a boat house. As they explore with Jerry before heading home, the group learns a lesson about the simple comforts they often take for granted.
Koko, Kola, and their friend Raymond head to the museum searching for the legendary Spinning Jenny, but a locked door sends them tumbling through a ventilator into a chaotic adventure among the exhibits. As they navigate through displays of famous historical artifacts—from a model ironclad ship to African hunting scenes—they stumble into one mishap after another, discovering that what they thought was a girl might be something entirely different. It's a wild night of mistaken identities and museum mayhem that doesn't quite go as planned.
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We Buy Collections ▸Reprints
Reprinted in Tick Tock Tales [Tick Tock Comics] #28 (1951), Kid Koko #2 (1958)
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