Justice League Dark: The Great Wickedness #[nn]
☆ Be the first to review + Add to your collection — Join freeIn "Dangerous Things," Zatanna assembles a reluctant Justice League Dark team to confront Merlin’s enigmatic designs, with Etrigan’s presence adding tension to their mission. Meanwhile, Ragman stumbles upon the haunting aftermath of one of Merlin’s unseen deeds, hinting at a deeper threat lurking beneath the surface.
In "Enter Ragman!" from Justice League Dark: The Great Wickedness, the team confronts ancient magic unleashed by Merlin’s cursed book, forcing them into a desperate race through a hidden, otherworldly library to stop the chaos. Written by the team behind the series and illustrated with haunting detail, this 10-page tale plunges the League into a realm where knowledge is both weapon and trap.
In the infinite corridors of the Library of Babel, the Justice League Dark scours forgotten tomes in search of the Man of the Book, a key to unraveling Merlin’s cryptic designs. Amid the whispers of ancient texts, Rory uncovers a secret that shakes their trust—Zatanna is hiding something far deeper than any spell.
In "Visions of Fate," the Justice League Dark—Constantine, Zatanna, Ragman, Bobo, and Jason Blood—race to outthink Merlin after their escape from the Library of Babel, while Khalid struggles to restore Nabu’s power through Fate’s helmet, unlocking a chilling glimpse of what’s to come. As the team grapples with shifting realities and hidden motives, Elnara Roshtu moves unseen through Gotham, her purpose still shrouded in mystery.
In "The Eternal Knight Part I," Batman and the enigmatic Elnara Roshtu confront the sinister Brothers of Ambrosius in the shadowed streets of Gotham, their clash echoing with ancient dread. Meanwhile, the Justice League Dark regroups at the Hall of Justice, where Rory’s quiet observation to Zatanna carries a weight that lingers just beyond words.
In "The Eternal Knight Part II," Batman teams with the enigmatic Elnara Roshtu in a desperate bid to free Randhir Singh from the labyrinth of his own fractured mind, while across the world, Merlin's dark campaign reaches the submerged city of Atlantis.
In "Drowned Secrets," Elnara races against time to pull Randhir Singh from the depths of his fractured mind, even as Aquaman and the Justice League Dark brace for Merlin’s devastating assault on Atlantis. The fate of the underwater kingdom hangs in the balance as ancient magic collides with desperate courage.
In "Call of the Darkworld," the Justice League Dark and Aquaman clash with Merlin’s dark army beneath the ruins of Atlantis, uncovering a sinister plan to seize control of the hidden magical realm known as the Darkland. As ancient magic surges through the submerged city, the heroes must confront forces far older than any they’ve faced—before the true cost of victory is revealed.
In "A Knight Reborn," Aquaman, Doctor Fate, and the Knight Eternal race to stop Merlin as his true motives for targeting Atlantis come to light, forcing them to confront a past that reshapes their understanding of the present. The story unfolds with the weight of ancient secrets and shifting loyalties, as the fate of Atlantis hangs in the balance.
In "Playing at Gods," Zatanna fights to break free from the sinister grip of the Upside-Down Man, while Arion stands with Merlin against the very heroes he once called allies. Just when hope seems lost, an unexpected return brings a familiar face back into the fray—changing everything.
In "Wolves at the Door," the Justice League Dark regroups after their clash with Merlin, each member carrying the weight of what they've faced. As Khalid offers quiet, thoughtful guidance to his teammates, the lingering sense of unseen dangers stirs beneath the surface—what comes next isn’t just a question, but a quiet warning.
In "A Glimmer of Childlike Hope," visions of the Tower of Fate’s fall and ominous warnings from Hauhet, Randhir Singh, and Mr. E converge as the fate of the universe hangs in the balance. With Merlin’s growing threat and a cosmic entity on the rise, Zatanna makes a dangerous pact with Mr. E to prepare for the battle ahead.
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Reprints
↩ Reprints Justice League #59 (2021), Justice League #60 (2021), Justice League #61 (2021), Justice League #62 (2021), Justice League #63 (2021), Justice League #64 (2021), Justice League #65 (2021), Justice League #66 (2021), Justice League #67 (2021), Justice League #68 (2021), Justice League #69 (2022), Justice League Dark 2021 Annual #1 (2022), Justice League Dark 2021 Annual #1 (2022), Justice League #70 (2022), Justice League #71 (2022)
Reprinted in Justice League Dark Infinite - Le retour de Merlin #[nn] (2023)
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