Humdinger #2 [8]
☆ Be the first to review + Add to your collection — Join freeDink and his friends from the Courage Club set out on a rowboat adventure to an island for a fun outing, only to be caught in a sudden storm and spend a restless night fending off what they think is a fierce wild animal—only to discover it’s just a shy goat.
When the mayor claims his wallet is stolen en route to a speech at Hilyer's Amusement Park, Chuck and his friends — a chubby boy, a black boy, and a girl — spring into action, chasing a mysterious figure through a whirl of spinning rides and moving platforms. Their frantic pursuit leads them straight to Mr. Hilyer, the park's owner, who was simply doing an inspection — leaving the mayor’s wallet safely behind the box office all along.
When Aunt Tillie takes over as engineer of the Jerkwater Line’s Engine 711—thanks to Snorter’s sudden nap—chaos and comedy collide. Professor Marmaduke’s enthusiasm for showing off his latest invention leads to disaster when it destroys Tillie’s prized hat, but an unexpected twist saves the day when the mayor’s wife mistakes the wreckage for high fashion.
Speck and Sis look for a way to fund their Specters' Club, and when they notice all the neighborhood kids with red hair, they see a chance—especially when the local theater offers free entry to redheads, and bullies Brickbatt and Halfbatt are charging to dye kids’ hair. Speck’s clever idea to charge to remove the dye backfires when the bullies take offense, leading to a showdown that only a well-timed application of hair remover can settle. With Spot by their side and Sis ready to help, the kids turn the tables in a way that’s as messy as it is memorable.
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