Hopalong Cassidy #15
☆ Be the first to review + Add to your collection — Join freeIn "Deadline at Midnight," Captain Tootsie takes center stage in a sweet showdown when kids from a rival school sabotage a sock hop by stealing the ice cream and Tootsie Rolls. With a dash of gumption and a whole lot of candy-based justice, he tracks down the culprits, rescues the treats, and even replaces the ones they’d already eaten. Art by C. C. Beck and inks by Peter Costanza bring the lighthearted mischief to life in this 1948 Fawcett classic.
Pistol Packin' Pattie talks Toady out of his plan to shoot Bronco Bill by asking him a simple question that makes him reconsider his whole scheme. A humorous take on frontier justice where the power of logic proves mightier than the gun.
A diamond discovery turns deadly when an impostor arrives to appraise Tom Jones' newfound fortune—but Hopalong Cassidy uncovers a sinister scheme involving a murdered expert, a substituted stagecoach, and thieves who'll stop at nothing to claim the prize. With Jones knocked unconscious and the criminals making their escape, it's up to Hopalong to track them down and recover what was stolen before they disappear for good.
Whitey Whiskers spins a tall tale for two kids about the day he jumped from a burning building straight into a fire net—a feat so impossible it naturally catches their skeptical attention. When the children ask him to prove his jumping prowess from a tree, things don't go quite as planned, and Whitey lands flat on his face instead. It's a humorous Western yarn about a storyteller who talks a bigger game than he can deliver.
When a well-meaning hand named Mesquite takes it upon himself to fix a faulty stove at Widow Jones' boarding house, his do-it-yourself repairs spiral from one mishap into complete disaster. Hopalong Cassidy finds himself caught in the aftermath of an explosion—and scrambling to help his determined but increasingly unlucky friend out of a very literal jam.
Vita Min gets permission to play with a young visitor named Linda before dinner, but her idea of fun involves pulling hair and kicking shins—much to her mother's dismay. When scolded for the roughhousing, Vita cheerfully admits the mischief is all her own doing.
A aspiring musician fields some ribald questions about their talents in this quick-witted humor piece that trades on musical clichés and groaner punchlines. It's all zingers and one-liners—the kind of gag-a-panel comedy that Hopalong Cassidy's readers knew how to enjoy, light and breezy as a saloon singalong.
When Hill Billy's cooking mishap lands him in hot water, an argument over who's responsible spirals into a comical clash of logic that questions just what "horse sense" really means.
Hopalong Cassidy takes on a strange assignment when a young woman named Rosemary asks him to help stop her brother Sonny from joining a rustling gang led by the mysterious "big boss"—a case that intersects with the cattle thefts plaguing the territory. With Sonny already drawn into the operation and Shorty Mufson waiting to introduce him to the gang's leader, Hopalong heads to the old mine to intervene, only to find himself caught in the middle of a dangerous scheme with far more at stake than anyone expected. As alliances shift and identities are revealed, Hopalong must use his wits and courage to outwit the criminals and protect Sonny from a path of no return.
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Reprinted in Hopalong Cassidy #19 (1950), Hopalong Cassidy #20 (1950)
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