Have Gun, Will Travel #2
☆ Be the first to review + Add to your collection — Join freeIn Chinatown, a wealthy gold mine partner named George hires Paladin to investigate his claim that his business associate, Redstone, has been stealing shipments. With tension high and loyalty in question, Paladin must navigate a web of suspicion where trust is as rare as gold.
In "Playing With Loaded Dice!", a young woman runs a straight-shooting gambling hall in a dusty frontier town, but when a ruthless rival threatens to ruin her business, she turns to the enigmatic Paladin for protection—just as her husband, still healing from a violent attack, struggles to recover. With tension thick as the desert heat, trust is scarce and every hand dealt could be a trap.
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↩ Reprints Four Color #983 (1959)
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