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Goofy Comics #38 cover
Cover: Carl Wessler
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Goofy Comics #38

Jul 1950 · Pines · 0.10 USD
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The lead story "The Magic Luck Charm" follows Goofy as he becomes "The Great Goofus," a professional wrestler managed by a fellow character, winning matches with the aid of a magic luck charm. After a series of wrestling victories and accumulating wealth, Goofy prepares for a championship match, but his luck turns disastrous when he attempts a picnic with his companion—encountering rain, a leaking roof, and various mishaps that suggest his magic charm has stopped working. The story culminates in slapstick chaos as Goofy discovers he caused damage to his roof while hammering, leading to further disasters inside the house.

Contains 7 stories
Untitled Anthropomorphic-Funny Animals story
1 pp · Anthropomorphic-Funny Animals
Goofy Gander
The Magic Luck Charm
15 pp · Anthropomorphic-Funny Animals
Goofy Gander [also as The Great Goofus]Bonecrusher BillWally Wolf

When Goofy Gander encounters a mysterious hermit in Happy Hollow, he receives a magic luck charm that promises to shield him from all misfortune—and transforms his bumbling life into a string of unlikely victories. From defeating a ruthless bandit to triumphing over the wrestling world's toughest competitor, Bonecrusher Bill, the charm seems to make Goofy unstoppable, launching him toward the fame and fortune he's always dreamed of. Can his newfound luck hold, or will the charm reveal secrets of its own?

A-Picknicking We'll Go
2 pp · Anthropomorphic-Funny Animals
Goofy GanderMathilda
Untitled Anthropomorphic-Funny Animals story
0.5 pp · Anthropomorphic-Funny Animals
Uncle Piggly
Monkeyshine Mansion
10 pp · Anthropomorphic-Funny Animals
Wally WolfGoofy GanderHarry Howdidie

Wally Wolf and his pal Goofy Gander inherit a sprawling forty-room mansion—but only if Wally can stay on the property for a full year without leaving. When strange and mischievous events begin plaguing the mansion, the two must uncover who's behind the chaos and why they're so determined to scare the new residents away. With traps, tricks, and unexpected twists, Wally discovers the mansion holds more than just dust and secrets worth keeping.

The Gardener
2 pp · Anthropomorphic-Funny Animals
Adam

Adam tries his hand at gardening, buying every fertilizer and plant magic product he can find to coax his reluctant garden to grow—but after weeks of expensive attempts and disappointment, he finally discovers the real problem. This two-page tale from 1950 is a perfect little lesson in the importance of paying attention to the basics.

Untitled Anthropomorphic-Funny Animals story
1 pp · Anthropomorphic-Funny Animals
Wally Wolf

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Full credits

artist, inker Ellis Chambers
cover pencils, inks Carl Wessler

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